@lnsidious: Go
Thanks for the reply. This is a possible solution but unfortunately with this method the larva won't "belong" to the hatchery so rally points, the "Select larva" ability etc don't work. You just get three random larva sitting around. Since it is a practice map I'm working on I'd rather avoid this.
The only way I can think of right now is not using the "create melee starting units" action and creating all the stuff manually but it seems like a silly way to do it.
i was playing with the hatcherys and spawn larva stuff too. i believe if they are allowed to spawn on map init, they will create the max they are allowed by default. what i did was i believe i 'paused' the unit on map init, then after .01 seconds unpaused the unit. i believe thats all i had to do, but i do remember when they were created and alive during map init, they made their max larva right off the bat.
Thanks for your help! Could you please explain a little bit more what you did? From what I understand you created the Hatch at map init, then paused it and unpaused it?
I'm looking for a way to create a Hatchery with full larvae after map init since I want the player to be able to choose his race from a dialog first.
So, I have this problem:
It seems that when you use "Create melee starting units for player X" and the race is Zerg, the Hatchery is created with three larvae only if the action was run in the first game second or so. But I want to display some dialogs for difficulty and race selection before that so the game ends up creating a Hatchery with no larvae attached.
Does anyone know a way to bypass that? I've tried to edit the spawn larva behavior but I don't really understand how it works...
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@lnsidious: Go Thanks for the reply. This is a possible solution but unfortunately with this method the larva won't "belong" to the hatchery so rally points, the "Select larva" ability etc don't work. You just get three random larva sitting around. Since it is a practice map I'm working on I'd rather avoid this.
The only way I can think of right now is not using the "create melee starting units" action and creating all the stuff manually but it seems like a silly way to do it.
Thanks for your help! Could you please explain a little bit more what you did? From what I understand you created the Hatch at map init, then paused it and unpaused it?
I'm looking for a way to create a Hatchery with full larvae after map init since I want the player to be able to choose his race from a dialog first.
So, I have this problem: It seems that when you use "Create melee starting units for player X" and the race is Zerg, the Hatchery is created with three larvae only if the action was run in the first game second or so. But I want to display some dialogs for difficulty and race selection before that so the game ends up creating a Hatchery with no larvae attached.
Does anyone know a way to bypass that? I've tried to edit the spawn larva behavior but I don't really understand how it works...