Interesting information. Nice music, too. I used to make music some years ago. What I was going to ask for was actually a recreation of one of my old tracks, since clearly you have waaay more experience with music than I ever did and could probably do a lot with it. I ended up giving up on music in 2006 because I just wasn't able to get anywhere with it. Self-teaching music composition is incredibly tough.
That piece is unrelated to my current work, though. It was just an effort to create the primary theme for my novel at the time. I certainly can't afford commission work because I live on disability and have completely depleted my life's savings over the former half of this year, so yeah.
Once you mess around with those sounds a bit I'll compile a list of stuff I can immediately think of that would be nice to have. Providing examples should be easy in most case.
Autotune is fun to mess with. I have a VST of autotune evo. But I don't seem to be able to configure it well enough to use it for what it was originally intended for, haha. I'm generally good at finding stuff but I think I'll have to nose around for a while to find specialty software like this. It was hard enough to find the few plugins I do have.
Heh, unfortunately I can't afford to buy anything. I had a hard enough time scraping together money for replacement headphones, what with all of the disasters that have happened this year. If the sound effects are fairly easy for you, though, then that's good enough for me.
Time isn't a big constraint right now. I'm pretty patient, and I've got a lot of my own work to do before I can really start on the audio on my end. Ultimately, I can work with most kinds of sounds as long as they sort of fit what I am after. I'm good at repurposing existing audio, but creating entirely new audio from scratch is an art I have limited experience with. With just that one cannon sound, I'm sure I can make a few dozen effects all entirely different from each other, and all useful in a mod or map of some kind. That's why I'm very interested in having you make some source sounds and variants of those source sounds that are otherwise more difficult for me to get, especially anime-style sounds, because I've never found a library CD for anime. So, getting good, clean source is very difficult, and I have to rely exclusively on pulling it out of videos and cleaning it up.
Yeah, I'm pretty aware of the limitations of boosting up EQ on stuff. I would have probably done as you suggested, mixing in something. The speakers are pretty old and the fans here are deafening.
Thanks for listing the plugins, that will definitely help me in locating some stuff, even if it takes me a while. Right now I'm using mostly old school stuff for plugins, things like spaceman, scifi deluxe, decimator, etc. I mix those up with various stock filters and a bunch of directx stuff from sony and sonic foundry. Great for making voice effects, like protoss, or my demon voices, but not very flexible for making new audio from scratch. Hence my desire to get into more modern tools.
Here are some sounds I made in the past, mostly from taking existing sounds and running them through specific settings. I spend most of my time just experimenting to find something that sort of fits what I am after.
sounds like the wave-motion gun from star blazers.
so, do u want it as just 1 long individual shot? also, how long do you
want it to be? i can do the different variations a number of ways. i'll
cut some stuff up for you. i'm at the studio now and have a little time.
Yep, it's one of the turrets. I have a lot of sound samples yanked from the live action movie and from 2199 I am going to reprocess at some point.
I'm looking for several variations. Variants could have different lengths, pitches, modulation etc. Normally, I can do variations myself, using different kinds of pitch and time shifts. But it's always neat to see what other people can come up with.
What you posted definitely has great potential. I could do a lot with just this alone. It's a bit hard to tell with the fan and my speakers atm (got replacement headphones coming in a couple of days), but I would probably add a bit more low range and volume onto the initial cannon shot for a bit more punch when it first fires.
Is there a Pro Tools for windows, or is it mac-only?
Well, for sounds to replicate... I've long been trying to find means of creating a lot of the weapon sounds from various japanese animations, but especially Gundam Unicorn, Fate/Zero and Yamato 2199. A lot of the weapon sounds from there, and mechanical sounds, would be nice to have in clean versions. I've developed a knack for pulling sounds out of other audio and cleaning them up to the stage they can be used stand-alone, but that of course has a lot of limitations.
Unfortunately my headphones just died on me and I'm sitting in insane heat with an industrial grade fan going on, so it's a bit hard to identify what exactly it was I was looking for in various videos. In this sample (combatmix8), I think I wanted the cannon sounds heard around the 3 second mark. Of course, having something with more length/trail and more presence would be preferable to a straight rip. The unique sound of this cannon is much different than any sources I have available on hand.
Essentially, any manner of weapon sounds you have or can create could potentially be useful. I could make a tremendous list of stuff. I can create more alien sounding weapons and effects but I don't possess any firearms or anything so creating more generic sounding effects more or less relies on my ability to take existing samples from games or cds and mangle them. Something I only have limited experience with.
Something else I am looking for in recent memory is a lot of extended sword anime-style shwing sounds to be used for spells and special abilities. I have some sources I could use, but it's likely you know how to make something much more beefier and crisper than what I have available from (very old) rips. I have attached an example, but I am looking for something with more mid and lower range than this, more "heavy" so to say.
The critical part to having effects is of course having a lot of variations of them. So, for most weapons in sc2, I would say they need a minimum of 4 random variants. I try to aim for 7-8. Maybe for people uploading to battle.net, the size of the files might be more of a concern. But my file is locally hosted, and I intend to maximize everything I can get from audio.
/edit
Also, you said you can do music too, right? If that is the case, I have a little something I wouldn't mind seeing you take a swing at.
I meant I would like to hear some of the actual VA/effects you have done in the past, so I can get a good gauge where your talents lay. I am a voice actor and a sound engineer but everything I know is self-taught.
I use Audition 1.5 with a whack of directX and VST plugins, but I'm looking to try a new program sometime soon. How hard is it to break into Pro Tools?
Interesting information. Nice music, too. I used to make music some years ago. What I was going to ask for was actually a recreation of one of my old tracks, since clearly you have waaay more experience with music than I ever did and could probably do a lot with it. I ended up giving up on music in 2006 because I just wasn't able to get anywhere with it. Self-teaching music composition is incredibly tough.
https://soundcloud.com/iskatumesk/toa-eternity-iiib
That piece is unrelated to my current work, though. It was just an effort to create the primary theme for my novel at the time. I certainly can't afford commission work because I live on disability and have completely depleted my life's savings over the former half of this year, so yeah.
Once you mess around with those sounds a bit I'll compile a list of stuff I can immediately think of that would be nice to have. Providing examples should be easy in most case.
Autotune is fun to mess with. I have a VST of autotune evo. But I don't seem to be able to configure it well enough to use it for what it was originally intended for, haha. I'm generally good at finding stuff but I think I'll have to nose around for a while to find specialty software like this. It was hard enough to find the few plugins I do have.
Heh, unfortunately I can't afford to buy anything. I had a hard enough time scraping together money for replacement headphones, what with all of the disasters that have happened this year. If the sound effects are fairly easy for you, though, then that's good enough for me.
Time isn't a big constraint right now. I'm pretty patient, and I've got a lot of my own work to do before I can really start on the audio on my end. Ultimately, I can work with most kinds of sounds as long as they sort of fit what I am after. I'm good at repurposing existing audio, but creating entirely new audio from scratch is an art I have limited experience with. With just that one cannon sound, I'm sure I can make a few dozen effects all entirely different from each other, and all useful in a mod or map of some kind. That's why I'm very interested in having you make some source sounds and variants of those source sounds that are otherwise more difficult for me to get, especially anime-style sounds, because I've never found a library CD for anime. So, getting good, clean source is very difficult, and I have to rely exclusively on pulling it out of videos and cleaning it up.
Yeah, I'm pretty aware of the limitations of boosting up EQ on stuff. I would have probably done as you suggested, mixing in something. The speakers are pretty old and the fans here are deafening.
Thanks for listing the plugins, that will definitely help me in locating some stuff, even if it takes me a while. Right now I'm using mostly old school stuff for plugins, things like spaceman, scifi deluxe, decimator, etc. I mix those up with various stock filters and a bunch of directx stuff from sony and sonic foundry. Great for making voice effects, like protoss, or my demon voices, but not very flexible for making new audio from scratch. Hence my desire to get into more modern tools.
Here are some sounds I made in the past, mostly from taking existing sounds and running them through specific settings. I spend most of my time just experimenting to find something that sort of fits what I am after.
Yep, it's one of the turrets. I have a lot of sound samples yanked from the live action movie and from 2199 I am going to reprocess at some point.
I'm looking for several variations. Variants could have different lengths, pitches, modulation etc. Normally, I can do variations myself, using different kinds of pitch and time shifts. But it's always neat to see what other people can come up with.
What you posted definitely has great potential. I could do a lot with just this alone. It's a bit hard to tell with the fan and my speakers atm (got replacement headphones coming in a couple of days), but I would probably add a bit more low range and volume onto the initial cannon shot for a bit more punch when it first fires.
Is there a Pro Tools for windows, or is it mac-only?
Well, for sounds to replicate... I've long been trying to find means of creating a lot of the weapon sounds from various japanese animations, but especially Gundam Unicorn, Fate/Zero and Yamato 2199. A lot of the weapon sounds from there, and mechanical sounds, would be nice to have in clean versions. I've developed a knack for pulling sounds out of other audio and cleaning them up to the stage they can be used stand-alone, but that of course has a lot of limitations.
Unfortunately my headphones just died on me and I'm sitting in insane heat with an industrial grade fan going on, so it's a bit hard to identify what exactly it was I was looking for in various videos. In this sample (combatmix8), I think I wanted the cannon sounds heard around the 3 second mark. Of course, having something with more length/trail and more presence would be preferable to a straight rip. The unique sound of this cannon is much different than any sources I have available on hand.
Essentially, any manner of weapon sounds you have or can create could potentially be useful. I could make a tremendous list of stuff. I can create more alien sounding weapons and effects but I don't possess any firearms or anything so creating more generic sounding effects more or less relies on my ability to take existing samples from games or cds and mangle them. Something I only have limited experience with.
Something else I am looking for in recent memory is a lot of extended sword anime-style shwing sounds to be used for spells and special abilities. I have some sources I could use, but it's likely you know how to make something much more beefier and crisper than what I have available from (very old) rips. I have attached an example, but I am looking for something with more mid and lower range than this, more "heavy" so to say.
The critical part to having effects is of course having a lot of variations of them. So, for most weapons in sc2, I would say they need a minimum of 4 random variants. I try to aim for 7-8. Maybe for people uploading to battle.net, the size of the files might be more of a concern. But my file is locally hosted, and I intend to maximize everything I can get from audio.
/edit
Also, you said you can do music too, right? If that is the case, I have a little something I wouldn't mind seeing you take a swing at.
I meant I would like to hear some of the actual VA/effects you have done in the past, so I can get a good gauge where your talents lay. I am a voice actor and a sound engineer but everything I know is self-taught.
I use Audition 1.5 with a whack of directX and VST plugins, but I'm looking to try a new program sometime soon. How hard is it to break into Pro Tools?
Got any examples?