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@IskatuMesk: Go
Oh don't get me wrong, I completely agree with this.
However, I can't speak for the op, but I wasn't under the impression he was looking to work at professional level.
@FunBotan: Go
Don't worry about Adobe Audition, you can get a lot done with a free audio editor and there are plenty out there. There are also countless free effects plugins for you to use with them as well :)
You might want to take a look at this thread:
http://www.sc2mapster.com/forums/development/audio/52329-gradiuss-sound-compendium/#p1
From the thread:
Quote from Gradius12: Go@JacktheArcher: Go Protoss, the order is roughly: noise reduction -> pitch -> flanger -> reverb -> echo -> multiband compressor Ghost was just a matter of copying the gas mask sounds from SC1. @JacktheArcher: Go Adobe Audition.
@JacktheArcher: Go
Protoss, the order is roughly: noise reduction -> pitch -> flanger -> reverb -> echo -> multiband compressor
Ghost was just a matter of copying the gas mask sounds from SC1.
Adobe Audition.
Hope this helps
@IskatuMesk: Go
Oh don't get me wrong, I completely agree with this.
However, I can't speak for the op, but I wasn't under the impression he was looking to work at professional level.
@FunBotan: Go
Don't worry about Adobe Audition, you can get a lot done with a free audio editor and there are plenty out there. There are also countless free effects plugins for you to use with them as well :)
You might want to take a look at this thread:
http://www.sc2mapster.com/forums/development/audio/52329-gradiuss-sound-compendium/#p1
From the thread:
Hope this helps