Just my personal opinion after using the Editor for a little over a week.
1) Stability. I can leave the Editor on over night, nothing happening, and come back to an error report window. How does it crash while I'm doing absolutely nothing?
2) Better Data Menus. These are absolutely getting to me. The data is in such obscure places 99% of the time. The Naming is completely off on some things, or it makes sense once you KNOW why it's named that, but meanwhile if you're trying to do things on your own you're screwed. Other things are embedded in other menus and takes you hours to find for simple things (Like Interceptor Build Time. I took me 4 hours to find it, and only then because I asked on the forums about it).
3) Better loading. Opening a personally made Ability with 2 changed parameters should not, in any way shape or form, take 30+ seconds to load. This is absolutely inexcusable.
4) Large Trigger issues. When you have a larger trigger, the menu becomes more and more non-responsive the larger the trigger. I had a quite large trigger, and when I started to change it for the better, one click would take a 5+ second response, and actually doing anything took even longer. I know for a fact this is not my computer, because I can be running 30 thousand things at once and get a better response on just about anything, but the second I have a large trigger it bugs out beyond my ability to imagine why.
5) Missing...things. There are a lot of missing features, and I have no idea why. Some things, like especially Neural Parasite seems to not exist in the Editor at all (Except for the Ability itself, but it has no requirements while in game it does, and other things like this), but in game it does. This is absolutely infuriating when you want to edit any type of thing with this issue.
6) Buttons need to be moved around. I don't think something like "New Document" should be in every single menu. Then when I want to do something simple, like create a trigger or a variable, I click the "NEW" button and it turns out it's a freaking New Map, and now I have to spend a minute+ waiting for it to load everything it wants to before I can actually get back to what I'm doing. The stuff like New, Load, and some other things (Save should stay) should not be in every single menu. If you really want to Open another file, or make a New one, it's not that hard to press the freaking File button. Add to this the fact that all the Shortcuts that actually DO matter are on the far right, and if you have a lower resolution or have the window small, are completely missing. There's not even an arrow to access them. This is a foolish design.
7) Some type of reference is required. I want to find something simple like changing the Cost of a Research, and I've forgotten which of the 30 thousand objects I've created for this single research holds the Cost value. Now I need to check every single one, and if it's embedded in one of the values, double that, or even triple it searching every single thing finding it. Add this to the insane loading times for some of these objects (Like Upgrades, Abilities, and other things that take a long time to load) and it takes me an hour to change the Cost of a SINGLE Upgrade. Even a small help file like "Objects that have X are..." and X is something you can define and get a quick reference to what you need to check.
It seems to me that Blizzard has replaced user-friendly interfaces with obscure (but versatile) ones. This is a bad exchange. I'd rather have the old school editor with it's insane limits than this one, as it's simply too overwhelming and too confusing. It's easy to get lost for hours looking for something simple because it's not organized as far as I can tell.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Just my personal opinion after using the Editor for a little over a week.
1) Stability. I can leave the Editor on over night, nothing happening, and come back to an error report window. How does it crash while I'm doing absolutely nothing?
2) Better Data Menus. These are absolutely getting to me. The data is in such obscure places 99% of the time. The Naming is completely off on some things, or it makes sense once you KNOW why it's named that, but meanwhile if you're trying to do things on your own you're screwed. Other things are embedded in other menus and takes you hours to find for simple things (Like Interceptor Build Time. I took me 4 hours to find it, and only then because I asked on the forums about it).
3) Better loading. Opening a personally made Ability with 2 changed parameters should not, in any way shape or form, take 30+ seconds to load. This is absolutely inexcusable.
4) Large Trigger issues. When you have a larger trigger, the menu becomes more and more non-responsive the larger the trigger. I had a quite large trigger, and when I started to change it for the better, one click would take a 5+ second response, and actually doing anything took even longer. I know for a fact this is not my computer, because I can be running 30 thousand things at once and get a better response on just about anything, but the second I have a large trigger it bugs out beyond my ability to imagine why.
5) Missing...things. There are a lot of missing features, and I have no idea why. Some things, like especially Neural Parasite seems to not exist in the Editor at all (Except for the Ability itself, but it has no requirements while in game it does, and other things like this), but in game it does. This is absolutely infuriating when you want to edit any type of thing with this issue.
6) Buttons need to be moved around. I don't think something like "New Document" should be in every single menu. Then when I want to do something simple, like create a trigger or a variable, I click the "NEW" button and it turns out it's a freaking New Map, and now I have to spend a minute+ waiting for it to load everything it wants to before I can actually get back to what I'm doing. The stuff like New, Load, and some other things (Save should stay) should not be in every single menu. If you really want to Open another file, or make a New one, it's not that hard to press the freaking File button. Add to this the fact that all the Shortcuts that actually DO matter are on the far right, and if you have a lower resolution or have the window small, are completely missing. There's not even an arrow to access them. This is a foolish design.
7) Some type of reference is required. I want to find something simple like changing the Cost of a Research, and I've forgotten which of the 30 thousand objects I've created for this single research holds the Cost value. Now I need to check every single one, and if it's embedded in one of the values, double that, or even triple it searching every single thing finding it. Add this to the insane loading times for some of these objects (Like Upgrades, Abilities, and other things that take a long time to load) and it takes me an hour to change the Cost of a SINGLE Upgrade. Even a small help file like "Objects that have X are..." and X is something you can define and get a quick reference to what you need to check.
It seems to me that Blizzard has replaced user-friendly interfaces with obscure (but versatile) ones. This is a bad exchange. I'd rather have the old school editor with it's insane limits than this one, as it's simply too overwhelming and too confusing. It's easy to get lost for hours looking for something simple because it's not organized as far as I can tell.