This is more for the data editor, as I find the trigger editor to be.. ok..
For improvements, I don't really know where to start.
I've been working with the WC3 editor for years, and switching to
this editor is a nightmare. The first thing I've noticed was the sheer
complexity of the data editor. I tried my hardest to get it like the
WC3 editor, but it still has a few differences that I cannot avoid.
ctrl+shift+O & ctrl+T & shift+alt+E has really made it as close
as possible. There are 3 main categories of units, Neutral, Campaign, and Melee,
but honestly, it was a small luxury to have the Custom category for the
creation of new units.
How about making creating custom units a bit easier?
I've used the duplicate, and copy + paste, but they both
appear as a black ball. Why is that? Also why can't we change the
model of the unit inside the unit category? Is it really that hard
to implement a simple way to choose a model for a unit?
In my opinion there should be a simple version of the editor, and a normal version.
The simple version would have everything the normal person would need
inside the data editor for unit, such as the damage, the model, the size
and the color. In the normal version, there would be everything that this one
has, and you can enable advanced options which is pretty neat.. I guess.
About the advanced options though. Some options are hardly advanced.
The "Editor - Description" field is mandatory for any map editor out there.
It's as simple as that. A description of what you're training/building.
Newer users who wish to edit that one field are forced to choose advanced
options and get confused of what the point of each field is.
Honestly, the data editor is not user friendly at all. I'm very discouraged
of making maps because there's so many categories and it's too advanced!
I wouldn't mind having this kind of power be optional, but in order for someone
to get the basics of the data editor, they have to take 3 hours to study it.
Also I wouldn't mind seeing the ability to make a custom brush size. 16
just seems a bit small.
Please.. just simplify the editor with the option of having the normal editor.
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This is more for the data editor, as I find the trigger editor to be.. ok..
For improvements, I don't really know where to start. I've been working with the WC3 editor for years, and switching to this editor is a nightmare. The first thing I've noticed was the sheer complexity of the data editor. I tried my hardest to get it like the WC3 editor, but it still has a few differences that I cannot avoid. ctrl+shift+O & ctrl+T & shift+alt+E has really made it as close as possible. There are 3 main categories of units, Neutral, Campaign, and Melee, but honestly, it was a small luxury to have the Custom category for the creation of new units.
How about making creating custom units a bit easier? I've used the duplicate, and copy + paste, but they both appear as a black ball. Why is that? Also why can't we change the model of the unit inside the unit category? Is it really that hard to implement a simple way to choose a model for a unit?
In my opinion there should be a simple version of the editor, and a normal version. The simple version would have everything the normal person would need inside the data editor for unit, such as the damage, the model, the size and the color. In the normal version, there would be everything that this one has, and you can enable advanced options which is pretty neat.. I guess.
About the advanced options though. Some options are hardly advanced. The "Editor - Description" field is mandatory for any map editor out there. It's as simple as that. A description of what you're training/building. Newer users who wish to edit that one field are forced to choose advanced options and get confused of what the point of each field is.
Honestly, the data editor is not user friendly at all. I'm very discouraged of making maps because there's so many categories and it's too advanced! I wouldn't mind having this kind of power be optional, but in order for someone to get the basics of the data editor, they have to take 3 hours to study it.
Also I wouldn't mind seeing the ability to make a custom brush size. 16 just seems a bit small.
Please.. just simplify the editor with the option of having the normal editor.