Just think of catalog field set actions as upgrades, and then look what field upgrades can modify. Then you will probably know how much (or little) you can acutally modify. There might be some more fields reachable, I didn't test it, but that's the basic design of this.
Changing the effects array isn't possible directly, but can't you use validators for the effects which check for the player to have a certain dummy-upgrade? This upgrade could then be modified with triggers.
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Just think of catalog field set actions as upgrades, and then look what field upgrades can modify. Then you will probably know how much (or little) you can acutally modify. There might be some more fields reachable, I didn't test it, but that's the basic design of this.
Changing the effects array isn't possible directly, but can't you use validators for the effects which check for the player to have a certain dummy-upgrade? This upgrade could then be modified with triggers.