And the preview box is blank because its a 3d previewer and when the game was released the camera's target for the previewer doesn't target the actual unit model anymore. If you click and drag the screen it'll change where its targeted, but its still really hard to find the unit, usually.
What are you talking about? The water textures are working fine from what I can see...
Also I found an incredibly subtle change, something has been modified with the zealot model. The ponytail model on the back of the zealot's head used to be free from the rest of the model, meaning that if you were to rapidly shake the zealot around in the editor its hair would stretch and look really goofy. It looks like the model has been revised as this is no longer possible.
Incredibly non important change, but I thought it might be worth mentioning, lol.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@KorvinGump: Go
View/Show Terrain/Water.
And the preview box is blank because its a 3d previewer and when the game was released the camera's target for the previewer doesn't target the actual unit model anymore. If you click and drag the screen it'll change where its targeted, but its still really hard to find the unit, usually.
@MasterOfPwning: Go
file/dependencies/add standard/check all four options.
That's how you get all the campaign and special units...
@KorvinGump: Go
What are you talking about? The water textures are working fine from what I can see...
Also I found an incredibly subtle change, something has been modified with the zealot model. The ponytail model on the back of the zealot's head used to be free from the rest of the model, meaning that if you were to rapidly shake the zealot around in the editor its hair would stretch and look really goofy. It looks like the model has been revised as this is no longer possible.
Incredibly non important change, but I thought it might be worth mentioning, lol.