I have had numerous reports from players playing my RPG (ZHRPG) that restoring a saved hero who has life or energy stealing items causes the hero to load with 0 to the equipped stat. Then, removing the item that gives the stat creates a negative version, like some strange void.
For example:
1. Hero equips 10% life steal item
2. Hero attacks a unit and gains life from dealing damage equal to 10%
3. If hero removes the item, the life steal goes to 0%. Re-equipping the item works normally
4. Hero saves
5. Hero loads in a new game
6. Hero still has equipped item with 10% life steal
7. Hero attacks a unit but gains no life from dealing damage
8. Hero removes 10% life steal item
9. Hero now deals 10% damage to himself when attacking
The item has an on equip behavior that provides the life steal.
I have had numerous reports from players playing my RPG (ZHRPG) that restoring a saved hero who has life or energy stealing items causes the hero to load with 0 to the equipped stat. Then, removing the item that gives the stat creates a negative version, like some strange void.
For example: 1. Hero equips 10% life steal item
2. Hero attacks a unit and gains life from dealing damage equal to 10%
3. If hero removes the item, the life steal goes to 0%. Re-equipping the item works normally
4. Hero saves
5. Hero loads in a new game
6. Hero still has equipped item with 10% life steal
7. Hero attacks a unit but gains no life from dealing damage
8. Hero removes 10% life steal item
9. Hero now deals 10% damage to himself when attacking
The item has an on equip behavior that provides the life steal.