That's strange. I managed to fix mine by essentially restarting my computer (what i did was more complicated but they should have the same effect). Anyway I'd try restarting PC if you haven't already, if that doesn't work than you may want to try and get blizz's attention or re install the editor. I can't imagine why default assets would crash it.
Does your computer have low RAM? I believe the CE part of the editor uses a fair bit compared to other aspects.
Oh, boy, that's a problem I was hoping to avoid.
Unfortunately, motherboard issues prevent me from restarting my computer to avoid this. I've been running for about two months straight and shutting down is a massive, unfair gamble that my computer will fail POST when I start it up again. Complicating this further is my limited (or, rather, non-existent) budget for new parts; I'll be lucky if I even get anything for Christmas.
Regardless, the advice is appreciated. This issue's been nothing but a massive tide of frustration for me.
I'm having this issue even attempting to preview default game assets. Any usage of the model previewer, doesn't matter what it's looking at, immediately crashes the editor. I've also noticed models with very short Stand animations (doodads, etc.) tend to cause the crash faster, whereas models with lengthier Stand animations have a very short delay.
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Oh, boy, that's a problem I was hoping to avoid.
Unfortunately, motherboard issues prevent me from restarting my computer to avoid this. I've been running for about two months straight and shutting down is a massive, unfair gamble that my computer will fail POST when I start it up again. Complicating this further is my limited (or, rather, non-existent) budget for new parts; I'll be lucky if I even get anything for Christmas.
Regardless, the advice is appreciated. This issue's been nothing but a massive tide of frustration for me.
I'm having this issue even attempting to preview default game assets. Any usage of the model previewer, doesn't matter what it's looking at, immediately crashes the editor. I've also noticed models with very short Stand animations (doodads, etc.) tend to cause the crash faster, whereas models with lengthier Stand animations have a very short delay.