Bullies are not really intended to be used like that... They are meant for scripted bases that you want the AI to preserve.
How the melee AI does it is with a global think loop that fires every few seconds. In there it does something like "if workers < 10, order AI to train worker". Every so often it flushes all order queues (not orders that are in progress) and issues new ones based on the current state.
In SC2 melee a good AI should constantly be training SCVs. If a base is full then it should make more expansions. It should only stop training SCVs when it has a very large number and is near supply maximum.
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Bullies are not really intended to be used like that... They are meant for scripted bases that you want the AI to preserve.
How the melee AI does it is with a global think loop that fires every few seconds. In there it does something like "if workers < 10, order AI to train worker". Every so often it flushes all order queues (not orders that are in progress) and issues new ones based on the current state.
In SC2 melee a good AI should constantly be training SCVs. If a base is full then it should make more expansions. It should only stop training SCVs when it has a very large number and is near supply maximum.