er, i remember somewhere someone had asked this exact same question. one of the responses seemed rather painful to do, but it would work. it essentially boiled down to using actor events with a very very fast timer with the event and action "Timer Expired" -> "Animation Set Time" or something like that and manually setting the desired point in time of the desired animation. Example: Animation "Attack" Set Time 1.00 -> Animation "Attack" Set Time .9 -> Animation "Attack" Set Time .8 etc. until the animation has 'reversed' then clearing the animation at the end.
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er, i remember somewhere someone had asked this exact same question. one of the responses seemed rather painful to do, but it would work. it essentially boiled down to using actor events with a very very fast timer with the event and action "Timer Expired" -> "Animation Set Time" or something like that and manually setting the desired point in time of the desired animation. Example: Animation "Attack" Set Time 1.00 -> Animation "Attack" Set Time .9 -> Animation "Attack" Set Time .8 etc. until the animation has 'reversed' then clearing the animation at the end.