er, i remember somewhere someone had asked this exact same question. one of the responses seemed rather painful to do, but it would work. it essentially boiled down to using actor events with a very very fast timer with the event and action "Timer Expired" -> "Animation Set Time" or something like that and manually setting the desired point in time of the desired animation. Example: Animation "Attack" Set Time 1.00 -> Animation "Attack" Set Time .9 -> Animation "Attack" Set Time .8 etc. until the animation has 'reversed' then clearing the animation at the end.
I'll take a look in to this. Any more information you could give would be swell :)
Animations are a set of frames. This one in particular has 5000 if I recall correctly. I only need the first 2500. What I would do is move frame 2499 to replace frame 2501 and so on... (This sounds really tedious but in smooth animation editors this takes about a second).
Not sure where else to put this and this forum seemed best.
Does anyone know how to reverse an animation? I have the Scourge Nest and when it attacks by the end of the animation it dies. The animation is 5 seconds long and 2.5 seconds is actually a perfect cut off point to make it stop animating in that direction and reverse instead so it doesn't look like it dies every time it attacks.
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I'll take a look in to this. Any more information you could give would be swell :)
Animations are a set of frames. This one in particular has 5000 if I recall correctly. I only need the first 2500. What I would do is move frame 2499 to replace frame 2501 and so on... (This sounds really tedious but in smooth animation editors this takes about a second).
Well I think I'd like to cut it down to 2.5 Although I've never had to do this.
it's not possible to move a single frame over by hand?
Any idea on the kind of software?
Not sure where else to put this and this forum seemed best.
Does anyone know how to reverse an animation? I have the Scourge Nest and when it attacks by the end of the animation it dies. The animation is 5 seconds long and 2.5 seconds is actually a perfect cut off point to make it stop animating in that direction and reverse instead so it doesn't look like it dies every time it attacks.