Not difficult for you, that only make the requests. Don't take me wrong, but you guys from the remake just keep waiting that modelers around here will deliver everything you want, and don't consider this remake finished until you have everything you want. Hammer gave a suggestion for an easier way to get a model and you dismiss it because you think you will get a better one.
More work on the remake itself and less time sitting around waiting for models wouldn't hurt in my opinion.
@Argutaris: Go Well, I just removed the unfinished cliff from ShowAndTellWall.m3 so its not a big deal. I saw it had animations for closed doors, open doors and transitions so I tought it could be useful.
Hey guys, I'm not sure if you already have a similar doodad, but I though you might need this one, because it appeared in SC1. Its the terran base enrance on a cliff side. Please test it and tell me if there's anything that needs to be changed.
@Cacho56: Go I think you altered the original texture too much. The spikes on the body are the main problem to me, they look too white, the original color was better. The pool is too big for the Cerebrate, it takes away the focus on what makes this model similar to the SC1 version.
But of course that's just my opinion, one among the several ones around here.
Those are exporting bugs. If they happen again report to PrintIn, he may be able to indentify the source and update the plugin so it wont happen anymore.
@Cacho56: Go To merge models you need to stripe everything from one of them, materials, bones, custom m3 properties... and save as blender file, then you can open the blender file and import a new m3, then you need to make the material again and fix everything. At least that's how I've been doing it.
@Cacho56: Go The horns shouldn't be team colored. Also try to make team color more subtle. You can play with it by making your changes in the alpha channel brighter/darker.
@Cacho56: Go Very smart. I stared at the old Nydus before, but didn't find an obvious way to make, so I moved on to other things. I guess I lack the out-of-the-box thinking for these ideas.
@GhostNova91: Go I'm sorry but I believe its for those who bought HoTS right? Because there isn't a Swarm mod in WoL. At first when I read your post I thought somehow I'd have those files.
And if you don't want to let the spoilers loose you can PM me some screenshots ;-)
Not difficult for you, that only make the requests. Don't take me wrong, but you guys from the remake just keep waiting that modelers around here will deliver everything you want, and don't consider this remake finished until you have everything you want. Hammer gave a suggestion for an easier way to get a model and you dismiss it because you think you will get a better one.
More work on the remake itself and less time sitting around waiting for models wouldn't hurt in my opinion.
@Argutaris: Go Well, I just removed the unfinished cliff from ShowAndTellWall.m3 so its not a big deal. I saw it had animations for closed doors, open doors and transitions so I tought it could be useful.
Hey guys, I'm not sure if you already have a similar doodad, but I though you might need this one, because it appeared in SC1. Its the terran base enrance on a cliff side. Please test it and tell me if there's anything that needs to be changed.
@DEFILERRULEZ: Go Model by GN, textures by both of us.
Here's a little thing for you guys: click me!
@Cacho56: Go I think you altered the original texture too much. The spikes on the body are the main problem to me, they look too white, the original color was better. The pool is too big for the Cerebrate, it takes away the focus on what makes this model similar to the SC1 version.
But of course that's just my opinion, one among the several ones around here.
Those are exporting bugs. If they happen again report to PrintIn, he may be able to indentify the source and update the plugin so it wont happen anymore.
@Cacho56: Go To merge models you need to stripe everything from one of them, materials, bones, custom m3 properties... and save as blender file, then you can open the blender file and import a new m3, then you need to make the material again and fix everything. At least that's how I've been doing it.
@Cacho56: Go The horns shouldn't be team colored. Also try to make team color more subtle. You can play with it by making your changes in the alpha channel brighter/darker.
@Cacho56: Go You can use Photoshop or Aorta for that. Team color is set in the alpha channel.
@Cacho56: Go There is a flag in the material properties: alpha as team color. Compare it with team colored models and you will see.
@Cacho56: Go Very smart. I stared at the old Nydus before, but didn't find an obvious way to make, so I moved on to other things. I guess I lack the out-of-the-box thinking for these ideas.
I'm working on the Defiler, you can remove it from the list, but it will still need a portrait. Check my progress here.
@GhostNova91: Go I'm sorry but I believe its for those who bought HoTS right? Because there isn't a Swarm mod in WoL. At first when I read your post I thought somehow I'd have those files.
And if you don't want to let the spoilers loose you can PM me some screenshots ;-)
@GhostNova91: Go Wait what do you mean?