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@phanalax128: Go You can keep them as separate materials and use the original textures for legs and claws, no need to unwrap them.
@phanalax128: Go I dont remember, but I know they have different names in Blender and 3dsmax.
Why not use Blizzard's zergling parts for this Bananaling?
@phanalax128: Go There are also some values for the texture in the model itself. I had to change those to get the Defiler's specular right.
Looking good. Ignore Defilerrulez because he is such a perfectionst and he's never satisfied with custom models.
too many joints in his legs... that thing would leap cliffs XD
@Bijan641: Go Don't we have those already? This is one of the most requested changes I've seen, and yet people still request it.
@phanalax128: Go You can keep them as separate materials and use the original textures for legs and claws, no need to unwrap them.
@phanalax128: Go I dont remember, but I know they have different names in Blender and 3dsmax.
Why not use Blizzard's zergling parts for this Bananaling?
@phanalax128: Go There are also some values for the texture in the model itself. I had to change those to get the Defiler's specular right.
Looking good. Ignore Defilerrulez because he is such a perfectionst and he's never satisfied with custom models.
too many joints in his legs... that thing would leap cliffs XD
@Bijan641: Go Don't we have those already? This is one of the most requested changes I've seen, and yet people still request it.