perhaps you can turn up the degree and hardness of the specularity in Shading (F5) -> Material Buttons -> Shaders
turn the material's specularity to say 1.5 or higher and set the hardness to 350 or more
A basic approximation is if you make the specularity high, and make it so that the specular reflections are small. The smaller they are, the shinier and object will seem.
@SoulFilcher: Go
perhaps you can turn up the degree and hardness of the specularity in Shading (F5) -> Material Buttons -> Shaders
turn the material's specularity to say 1.5 or higher and set the hardness to 350 or more
A basic approximation is if you make the specularity high, and make it so that the specular reflections are small. The smaller they are, the shinier and object will seem.
Thats what a quick google search showed.
sounds quick worth a shot.
you should try adding proper animations to the female protoss unit :P if it doesnt have them