Do D3 use slightly modified wow graphical angine/shader? Model quality and texture quality/technics is almost the same as wow uses.
So, wasn't too hard to create normal/specular maps, but the result isn't much impressive. The model look better in game, than the one with only diffuse map, but not as good as other sc2 units. Mostly because of low texture resolution and limits of diffuse->normal conversion.
Gimme a model and its texture and I'll try to create normal and specular maps. Sometimes it's pretty easy. Also, what's in alpha channel of d3 textures?
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So, now we can turn any D3 model into animated sc2 unit?
Do D3 use slightly modified wow graphical angine/shader? Model quality and texture quality/technics is almost the same as wow uses.
So, wasn't too hard to create normal/specular maps, but the result isn't much impressive. The model look better in game, than the one with only diffuse map, but not as good as other sc2 units. Mostly because of low texture resolution and limits of diffuse->normal conversion.
I expect to see specular mask there since no team colors needed in diablo.
Gimme a model and its texture and I'll try to create normal and specular maps. Sometimes it's pretty easy. Also, what's in alpha channel of d3 textures?