I've done a few tutorials in the past, but those have been in response to peoples help threads, so they end up getting lost in the forum : \
I plan on making a general concept-to-completion tutorial for people who have never used 3ds max in the future.
If you guys have any specific tutorials you would like to see send me a PM and ill try and rigg one up.
Not hard but when I tried changing one animation like how the ghost holds his gun he then started doing all the other animations differently. If that didn't happen I would animate a lot more but I'm not sure how to change just one animation without changing the rest. I might actually get back into it though.
Also you'll notice the female zealot has a different running animation. That one I just switch the walk and walk spell animations for the zealot.
Make sure you have Auto-Key on when your editing frames, the button is on the right hand side of the time line, should have a red box around the viewport when its enabled. Otherwise Max thinks your trying to edit the base pose.
If you import @ 30fps it will make the sequences a little more manageable, but you will have to export @ 30fps, re-import @ 1000fps and export agian @ 1000fps to get the playback right in the editor.
That being said I do like how it looks and may or may not decide to work on it. Zerg stuff is pissing me off though because every part needs an animation that will break if you move it aaaaaaaaaaaah!
a neat trick for this is to use a Skin Wrap modifier, it transfers skin weights from one mesh to another, so you can do edits that would normally break the rigg and just re-apply after.
here a tutorial on Skin Wrap:
NOTE: if you use this for SC2 models you will have to greatly increase the size of the models before applying because it works off pixels instead of world space.
If you have any questions on 3DS Max feel free to PM me, your models are looking awsome and its great to see more people get involved in the art aspect of SC2.
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Formally Kinkycactus
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haha, for sure dude
Formally Kinkycactus
@GhostNova91: Go
Np Anytime :)
@JacktheArcher: Go
I've done a few tutorials in the past, but those have been in response to peoples help threads, so they end up getting lost in the forum :
\ I plan on making a general concept-to-completion tutorial for people who have never used 3ds max in the future.
If you guys have any specific tutorials you would like to see send me a PM and ill try and rigg one up.
Formally Kinkycactus
Make sure you have Auto-Key on when your editing frames, the button is on the right hand side of the time line, should have a red box around the viewport when its enabled. Otherwise Max thinks your trying to edit the base pose.
If you import @ 30fps it will make the sequences a little more manageable, but you will have to export @ 30fps, re-import @ 1000fps and export agian @ 1000fps to get the playback right in the editor.
Formally Kinkycactus
a neat trick for this is to use a Skin Wrap modifier, it transfers skin weights from one mesh to another, so you can do edits that would normally break the rigg and just re-apply after.
here a tutorial on Skin Wrap:
NOTE: if you use this for SC2 models you will have to greatly increase the size of the models before applying because it works off pixels instead of world space.
If you have any questions on 3DS Max feel free to PM me, your models are looking awsome and its great to see more people get involved in the art aspect of SC2.
Formally Kinkycactus