Ok, so bone naming isnt important. tho, I will try to use SC2 names. (Bone_Center, Bone_Head, Bone_Origin...)
As for attachment points, seems like they are named like: Ref_Weapon 01, Ref_Weapon 02...
In 3dsmax I create pointer at some position. I name it Ref_Weapon 01, and make some bone parent of that point helper. But when I export its attachment points arent there...
Can I link more pointers on 1 bone, since I use only 1 bone for that model, or I have to create bone for each attachment ?
Tho I tried making model, creating bone, that is skinned to the model, all verts are on that bone. Then I made origin bone, and 2 bones for attachment, then I made 2 pointers and called them Ref_Weapon 01 and 02. Linked them to those 2 bones. Linked those 2 bones and center bone to origin bone.
Added those 3 bones to skin modifier but no weight on those 3 bones. Only center bone has weight.
Anyone got attachment points working ?
Yes there is option in max that can transfer animations, skin envelopers, etc.
Well I name name of bones that sc2 engine uses. Coz I hear its a bit different from wc3. Its not bone_chest but its bone_center in SC2. Or something similar.
I need that list so I can set skeleton of models.
I dont know how flexible GE or SC2 is.
Hello, I would like to request list for all bones and description what for is specific bone/attachment is used for.
And if I create 1 unit with 2 actors, legs and torso. On what bone is torso attached... etc.
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Ok, so bone naming isnt important. tho, I will try to use SC2 names. (Bone_Center, Bone_Head, Bone_Origin...)
As for attachment points, seems like they are named like: Ref_Weapon 01, Ref_Weapon 02... In 3dsmax I create pointer at some position. I name it Ref_Weapon 01, and make some bone parent of that point helper. But when I export its attachment points arent there... Can I link more pointers on 1 bone, since I use only 1 bone for that model, or I have to create bone for each attachment ? Tho I tried making model, creating bone, that is skinned to the model, all verts are on that bone. Then I made origin bone, and 2 bones for attachment, then I made 2 pointers and called them Ref_Weapon 01 and 02. Linked them to those 2 bones. Linked those 2 bones and center bone to origin bone. Added those 3 bones to skin modifier but no weight on those 3 bones. Only center bone has weight. Anyone got attachment points working ?
Yes there is option in max that can transfer animations, skin envelopers, etc.
Well I name name of bones that sc2 engine uses. Coz I hear its a bit different from wc3. Its not bone_chest but its bone_center in SC2. Or something similar.
I need that list so I can set skeleton of models.
I dont know how flexible GE or SC2 is.
EDIT:
Picture here: http://img46.imageshack.us/img46/6825/mechskeleton.png
Hello, I would like to request list for all bones and description what for is specific bone/attachment is used for. And if I create 1 unit with 2 actors, legs and torso. On what bone is torso attached... etc.