I'm out of ideas for the droid. Feel free to contribute ;-) I won't be able to work on the concepts at least unitl next monday so gather your ideas together and I'll do the same.
Do you guys like the Scout Drone and Clanker ideas? I've been thinking the Clanker could have 3 legs instead of 4. And the legs could be Immortal's, Stalker's and maybe even stranger combinations, like 2 legs and 1 wheel.
@AtikLyar: That was just a worker idea, using the concept that they grab what they find and take back to their base to be used in unit construction. I feel there's "too much probe" in that too.
How could that Sgt Kelly fit this race? That's basically treads with a zombie on top!
I need more feedback on the concepts. Personally I think they need to have more random metal parts so they wont look like grafted SC2 units. Here's the Droid conecpt now with SCV legs. I don't like the Probe body, I guess we can create an original model for the body and use that SCV arm.
@Keyeszx: Shooting rays out of the dish would be nice. Maybe model variations could have different visual effects for their weapons, as long as the damage and range srent affected. So one unit could use the dish and another could shoot bullets.
Here's a Doid idea. I though Dread was a good name to avoid using the obvious one. I used dark probe model so they would look different. And also players would think: wtf? where did they get dark protoss parts?
@AtikLYar: Yeah it would look great. And the good part is we have a huge amount of models we can take from SC2. We just need to seek the ones with parts we can use. I guess it wouldnt be too hard for a modeller to put them together and animate them. For this clanker as an example a modeller could start with the immortal model, so it would already have walk animations and then replace body and turret with the Science Vessel hull and a turret.
@DrSuperEvil: Maybe one of the legs could be a stalker leg instead? Ahh and each unit would need some model variations, just like Dark Templar, and each variation with some different parts. Symmetry is the result of using those models, not my intention.
And here is the unicycle Scout Drone idea reworked. Of course we can reskin them to look rusty and old.
Here's a concept using my idea. The Clanker is supposed to be a round strider that creates a shield. So I took the Science Vessel hull and gave it Immortal legs. This is just one fast example of the ideas we could use. I don't believe the salvaged parts should make the whole model, we need to add scraps and make it look more different from the original units used. Maybe one or two pieces of metal on the legs and more scrapped parts around the hull. It also needs a weapon instead of a dish.
@thepumaman1: 3dsmax maybe? That's the one we need in order to have sc2 models.
@DrSuperEvil: Junky clanky funky robots that use scraps as parts. Understood. What about some of them actually using parts from other races? Like pumaman's idea of a robot with a (siege tank) cannon as an arm or another with some protoss plating around it?
@TheAlmaity: With those arms and legs its one more cartoonish unit to our collection. We need to make the SCU and Clanker more unique, different from each other. They need to have their own personality. Right now I can't see them in a SC2 game. I like the Scout Drone I created, but maybe only because I used the utility bot as a base. I'm still waiting to check Cookies' next version of his worker idea.
Japanese trash can defines the first one perfectly. I think treads don't look good in units that are supposed to be fast, maybe those legs could look better for another body type?
I worked on AtikLYar's idea of a "Portal gun" SCU, but after I finished coloring it I actually didn't like it, So I've tried a different idea, more like the blueprint idea of a round SCU. I gave both four independent wheels and side turrets that come out when its ready to attack. The round one should have bigger spider-like legs for that body size, but I tthink its good enough to show the way I see it,
@Cookies12100: I like variation 4, make those arms and claws thicker (just like the SCV's). I like those pipes in the back and the idea of smoke coming out of them while it works. Maybe it shouldn't have a pronouced head, but its just my opinion, since I don't like robots that look too humanoid.
@AtikLYar: It seems you got the same inspiration that struck me.
I wont take the time to create all the details, but I changed it to dark green, and it looks better. This little guy really looks like he can roll around scouting the battlefield. If you find one of these in a thick jungle it will laser your face before you can even think "wtf?" ;-)
@AtikLYar: Yes, I used the original yellow color, but we can change it to the race's standard color. Brown would "overlap" with Zerg, we have to decide which color we are going to use. What about cammo green? None of the 3 original races use green as a base color.
Its been some years since the last time I drew anything by hand, but you guys got me motivated. I decided to work on the Scout Drone concept. I like the blueprint idea of an utility bot with a turret on its head and I also liked the idea of a single wheel. My concept uses the original utility bot and makes a few changes to it.
@Cookies12100: Just think more of real life needs, specially for the arms/claws. Look at the SCV, it needs to gather resources, repair and build structures, using its 2 arms, and we can see that. Its also good to keep in mind that SC2 models are simple, they're not full of small details, pointy stuff or anything like that. Even units or structures you would expect to be much more complex are simple in their designs and details.
@AtikLYar: I just thought some of those Castanar dissection arms would be great for the Detector/fixer unit. I can imagine them hanging from a flyer unit, repairing units on the battlefield. Or maybe one of those vehicle assembler arms you can see when you steal the Odin. You can find both in the doodads models list.
I'm out of ideas for the droid. Feel free to contribute ;-) I won't be able to work on the concepts at least unitl next monday so gather your ideas together and I'll do the same.
Do you guys like the Scout Drone and Clanker ideas? I've been thinking the Clanker could have 3 legs instead of 4. And the legs could be Immortal's, Stalker's and maybe even stranger combinations, like 2 legs and 1 wheel.
@AtikLyar: That was just a worker idea, using the concept that they grab what they find and take back to their base to be used in unit construction. I feel there's "too much probe" in that too.
How could that Sgt Kelly fit this race? That's basically treads with a zombie on top!
I need more feedback on the concepts. Personally I think they need to have more random metal parts so they wont look like grafted SC2 units. Here's the Droid conecpt now with SCV legs. I don't like the Probe body, I guess we can create an original model for the body and use that SCV arm.
@Keyeszx: Shooting rays out of the dish would be nice. Maybe model variations could have different visual effects for their weapons, as long as the damage and range srent affected. So one unit could use the dish and another could shoot bullets.
Here's a Doid idea. I though Dread was a good name to avoid using the obvious one. I used dark probe model so they would look different. And also players would think: wtf? where did they get dark protoss parts?
@AtikLYar: Yeah it would look great. And the good part is we have a huge amount of models we can take from SC2. We just need to seek the ones with parts we can use. I guess it wouldnt be too hard for a modeller to put them together and animate them. For this clanker as an example a modeller could start with the immortal model, so it would already have walk animations and then replace body and turret with the Science Vessel hull and a turret.
@DrSuperEvil: Maybe one of the legs could be a stalker leg instead? Ahh and each unit would need some model variations, just like Dark Templar, and each variation with some different parts. Symmetry is the result of using those models, not my intention.
And here is the unicycle Scout Drone idea reworked. Of course we can reskin them to look rusty and old.
Here's a concept using my idea. The Clanker is supposed to be a round strider that creates a shield. So I took the Science Vessel hull and gave it Immortal legs. This is just one fast example of the ideas we could use. I don't believe the salvaged parts should make the whole model, we need to add scraps and make it look more different from the original units used. Maybe one or two pieces of metal on the legs and more scrapped parts around the hull. It also needs a weapon instead of a dish.
@thepumaman1: 3dsmax maybe? That's the one we need in order to have sc2 models.
@DrSuperEvil: Junky clanky funky robots that use scraps as parts. Understood. What about some of them actually using parts from other races? Like pumaman's idea of a robot with a (siege tank) cannon as an arm or another with some protoss plating around it?
@TheAlmaity: With those arms and legs its one more cartoonish unit to our collection. We need to make the SCU and Clanker more unique, different from each other. They need to have their own personality. Right now I can't see them in a SC2 game. I like the Scout Drone I created, but maybe only because I used the utility bot as a base. I'm still waiting to check Cookies' next version of his worker idea.
Japanese trash can defines the first one perfectly. I think treads don't look good in units that are supposed to be fast, maybe those legs could look better for another body type?
I worked on AtikLYar's idea of a "Portal gun" SCU, but after I finished coloring it I actually didn't like it, So I've tried a different idea, more like the blueprint idea of a round SCU. I gave both four independent wheels and side turrets that come out when its ready to attack. The round one should have bigger spider-like legs for that body size, but I tthink its good enough to show the way I see it,
@Cookies12100: I like variation 4, make those arms and claws thicker (just like the SCV's). I like those pipes in the back and the idea of smoke coming out of them while it works. Maybe it shouldn't have a pronouced head, but its just my opinion, since I don't like robots that look too humanoid.
@AtikLYar: It seems you got the same inspiration that struck me.
I wont take the time to create all the details, but I changed it to dark green, and it looks better. This little guy really looks like he can roll around scouting the battlefield. If you find one of these in a thick jungle it will laser your face before you can even think "wtf?" ;-)
@AtikLYar: Yes, I used the original yellow color, but we can change it to the race's standard color. Brown would "overlap" with Zerg, we have to decide which color we are going to use. What about cammo green? None of the 3 original races use green as a base color.
Its been some years since the last time I drew anything by hand, but you guys got me motivated. I decided to work on the Scout Drone concept. I like the blueprint idea of an utility bot with a turret on its head and I also liked the idea of a single wheel. My concept uses the original utility bot and makes a few changes to it.
@Cookies12100: Just think more of real life needs, specially for the arms/claws. Look at the SCV, it needs to gather resources, repair and build structures, using its 2 arms, and we can see that. Its also good to keep in mind that SC2 models are simple, they're not full of small details, pointy stuff or anything like that. Even units or structures you would expect to be much more complex are simple in their designs and details.
@AtikLYar: I just thought some of those Castanar dissection arms would be great for the Detector/fixer unit. I can imagine them hanging from a flyer unit, repairing units on the battlefield. Or maybe one of those vehicle assembler arms you can see when you steal the Odin. You can find both in the doodads models list.