don't you think that simple white specular map looks usually better then any colored one?
well..... yes and no....
white spec maps are good for highlighting geometry and normal maps, but they don't really portray what the object is made of.
for example, zerg spec maps use primarily blue maps, that give them a "slimy" look, and the protoss have spec maps that are tweaked versions
of the diffuse maps, and make the golds and blues really vibrant and metallic.
texturing is definitly my favorite part of modeling, its a shame most people play on low settings and don't get to apreciate all the work that goes into it :(
I like to render out a high-poly and low-poly AO pass and multiply them together, you get all the small details and some nice crisp edges on the harder angles. Color tweaking can always be a little tricky, I find I usally go overkill on adjustment layers x_x
I recently started playing around with different styles of colored specular maps and got some pretty decent results:
Diffuse with Sat and vibrance enchancement vs white
I am not against public use, but I have no control over when, where and how they will be used and whether or not I am even credited.
I've found a couple models I've done in the past on different websites (randomly through google images o_O) and even had one posted here on mapster (was eventually notified and credited.)
Unfortunately that's the nature of the internet. I don't think there's really any way blizz can fully protect custom content, there will always be mpq editors and such, it really just depends on how far people are willing to go to crack it. Im sure that once the Map Marketplace opens up there's going to be a lot of people looking to commission 3D artist.
Love the Dota2 Style Guides, I saw those a while back. The whole Pin Light projection pass is pretty ingenious, haven't had a project yet where I could use it though :(
@Triceron: Go
Awesome! I can't wait to play around with the physics myself.
did you run into any issues applying them or are they pretty straight forward?
Formally Kinkycactus
well..... yes and no....
white spec maps are good for highlighting geometry and normal maps, but they don't really portray what the object is made of.
for example, zerg spec maps use primarily blue maps, that give them a "slimy" look, and the protoss have spec maps that are tweaked versions
of the diffuse maps, and make the golds and blues really vibrant and metallic.
Formally Kinkycactus
@Triceron: Go
texturing is definitly my favorite part of modeling, its a shame most people play on low settings and don't get to apreciate all the work that goes into it :(
I like to render out a high-poly and low-poly AO pass and multiply them together, you get all the small details and some nice crisp edges on the harder angles. Color tweaking can always be a little tricky, I find I usally go overkill on adjustment layers x_x
I recently started playing around with different styles of colored specular maps and got some pretty decent results:
Diffuse with Sat and vibrance enchancement vs white
Green Tinted:
Formally Kinkycactus
I've found a couple models I've done in the past on different websites (randomly through google images o_O) and even had one posted here on mapster (was eventually notified and credited.)
Unfortunately that's the nature of the internet. I don't think there's really any way blizz can fully protect custom content, there will always be mpq editors and such, it really just depends on how far people are willing to go to crack it. Im sure that once the Map Marketplace opens up there's going to be a lot of people looking to commission 3D artist.
Love the Dota2 Style Guides, I saw those a while back. The whole Pin Light projection pass is pretty ingenious, haven't had a project yet where I could use it though :(
Formally Kinkycactus
@Triceron: Go
Very nice, only critique I might say is the shadow on the hood seems really dark and the beard is a little grainy.
It would be cool to see the beard and cloak turned into ribbons when there's a plugin that allows it.
Formally Kinkycactus