Archer model for bow used HitTestFuzzy box shape better would be replaced with cylinder as in the StarTools tips said that its better for calculations, less complex(Sphere > Cylinder > Box/Square).. Plus seems like The model size is ridiculously huge like Arrow model too.
Rifleman animations Stand Ready, Spell model rotation incorrect (whole model rotated to one side more). Fidget animation at the Start or End have incorrect hand rotation on rifle. Attack animation shouldnt loop?
I didn't check that out, but since I've gone and looked at them again I've noticed none of them have attachment points, target volumes, or hit tests. Not sure if this is an issue with Startools export or not.
I havent noticed those things but if exporting blindly then it wont add such things by default. HitTestTight must be added by any means. HitTestFuzzy generated by the game itself if not added.. no clue how heavily it takes the game calucations for selecting the unit...
Well models look great. But the models that I looked into Ranger, Archer had some problems Archer bone weighting on the Back robe is incorret seems to me depended on Quiver position. Rifleman model have those walking on the wall vertically, seems like stand animation or other have misplaced key frame when starts animation the that holds rifle on the far end is twisting. In other words there is where to improve the models for sure, requires closer look.
This is foquin' awesome. You should grab this stuff to do some remake of the WC games. It would be something I definitely want to play with this quality.
Yeah, about 10 creators already doing that. If Triceron will publish his models I doubt that they wont use them in their wc3 remakes.
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aww cute ;>
@TaylorMouse: Go
simple, hard work and using professional tools and knowledge to make stylistic work.
not some shitty work like reusing texture from sc2 or using other Blizz games models and slap some normals and speculars..
@Triceron: Go
mmm, those colors of zeppelin, nice!
Archer model for bow used HitTestFuzzy box shape better would be replaced with cylinder as in the StarTools tips said that its better for calculations, less complex(Sphere > Cylinder > Box/Square).. Plus seems like The model size is ridiculously huge like Arrow model too.
Rifleman animations Stand Ready, Spell model rotation incorrect (whole model rotated to one side more). Fidget animation at the Start or End have incorrect hand rotation on rifle. Attack animation shouldnt loop?
I havent noticed those things but if exporting blindly then it wont add such things by default. HitTestTight must be added by any means. HitTestFuzzy generated by the game itself if not added.. no clue how heavily it takes the game calucations for selecting the unit...
Well models look great. But the models that I looked into Ranger, Archer had some problems Archer bone weighting on the Back robe is incorret seems to me depended on Quiver position. Rifleman model have those walking on the wall vertically, seems like stand animation or other have misplaced key frame when starts animation the that holds rifle on the far end is twisting. In other words there is where to improve the models for sure, requires closer look.
Yeah, about 10 creators already doing that. If Triceron will publish his models I doubt that they wont use them in their wc3 remakes.