Thanks, it works with adding the texture as Diffuse, then the same as Alpha and setting Color param to A, Im only getting some red team color lines around the alpha-ed part, like the white lines are red.
Does anyone know how, I think you need to use Mask and Blend under Materials - Basic Parameters. I need it for hair and the alpha channel appears black in 3ds max and in-game/editor appears as some blueish field. I cant get the alpha to work, I wont use team colors with that material which is for head and face. Tried RGBA change to RGB in Color Operations but it still appears black (underlined in white)
Perfect. thanks again :)
Thanks, it works with adding the texture as Diffuse, then the same as Alpha and setting Color param to A, Im only getting some red team color lines around the alpha-ed part, like the white lines are red.
Does anyone know how, I think you need to use Mask and Blend under Materials - Basic Parameters. I need it for hair and the alpha channel appears black in 3ds max and in-game/editor appears as some blueish field. I cant get the alpha to work, I wont use team colors with that material which is for head and face. Tried RGBA change to RGB in Color Operations but it still appears black (underlined in white)