It would also be helpful to do it with a bridge too, not necessarily a bridge that would be used, but across open water a bridge going from higher ground to lower ground would be aesthetically excellent. I searched the forums but failed to find anything, I think this is something that could open up many doors for mapmakers.
I'm working on the Final Fantasy map with NeoDeathXP and am creating a railway system in one of the maps. Turns and twists in the the rails are easy to make, but when I get to some different terrain levels I encounter a problem: I don't know how to make the rail move up or down. In other words, I want to be able to modify the doodad so that one end is lower than the other in Z dimensional terms so that it matches the height differences in my terrain. Imagine a building that is on a slope that has one end signficantly lower than the other to adjust for the slope.
Worse comes to worse the doodad will have to be changed in a modeling program of some sort.
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It would also be helpful to do it with a bridge too, not necessarily a bridge that would be used, but across open water a bridge going from higher ground to lower ground would be aesthetically excellent. I searched the forums but failed to find anything, I think this is something that could open up many doors for mapmakers.
Worse comes to worse the doodad will have to be changed in a modeling program of some sort.