Thanx for advices and notes, but first, I was already told alot about normal maps by Triceron, and for now I use NVidia tools to generate the texture-related normal maps. And second, this model will look much brighter with sc2 light. I posted 3d max renders to have some remarks before I generate normal maps and export the model to sc2.
You should take a look at crazybump http://crazybump.com/ for doing the normal map.
Its pretty good at creating normals from any image, and is pretty simple to use.
On more of a side note, your screenshots are looking a little dark.
Try adding in a a Skylight and a Omni Light and setting both to 0.5 Multiplier.
The skylight can be placed anywhere and the Omni light will add intensity depending on its location.
You can also turn on Light tracing for ambient occlusion
(Rendering > Render Setup [F10] > Advanced Lighting > Select Advanced Lighting > Light Tracer)
I can attach smoke model to the "chimney" so it will look like an exhausts.
But it doesn't matter too much, I realized that there is no way all the models fit 20 mb. So I will be forced to use sc2 models, and realism will be affected too much to care about particle effects.
I believe he might be referring to Starcraft IK's, its like the IK system in MAX but allows the model to interact with the environment. An Example would be the Colossus, it uses IK's to move seamlessly over cliffs. Its nice for larger models so you don't have clipping or floating on uneven terrain.
unfortunately the current exporter doesn't support it.
There is a way around the 20mb limit, load the files in a .Mod and set them as a dependency for your map. you will have to publish the mods for the map to recognize them on Bnet. Bnet max storage is 105mb per account.
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Formally Kinkycactus
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For sure dude, just offering up some tips.
I wonder how it would look with the glass one as a shell for the opaque
Formally Kinkycactus
@Zolden: Go
Looking good, diffuse came out really nice.
You should take a look at crazybump http://crazybump.com/ for doing the normal map.
Its pretty good at creating normals from any image, and is pretty simple to use.
On more of a side note, your screenshots are looking a little dark.
Try adding in a a Skylight and a Omni Light and setting both to 0.5 Multiplier.
The skylight can be placed anywhere and the Omni light will add intensity depending on its location.
You can also turn on Light tracing for ambient occlusion
(Rendering > Render Setup [F10] > Advanced Lighting > Select Advanced Lighting > Light Tracer)
Formally Kinkycactus
I believe he might be referring to Starcraft IK's, its like the IK system in MAX but allows the model to interact with the environment. An Example would be the Colossus, it uses IK's to move seamlessly over cliffs. Its nice for larger models so you don't have clipping or floating on uneven terrain.
unfortunately the current exporter doesn't support it.
There is a way around the 20mb limit, load the files in a .Mod and set them as a dependency for your map. you will have to publish the mods for the map to recognize them on Bnet. Bnet max storage is 105mb per account.
Formally Kinkycactus