Thank you for all your answers. Well explained and detailed your comments answered all my questions. I hope I will make the right decisions by continuing to advance in the galaxy editor and its features and in line with that focus on animating.
Pressumable I owned a 3DS Max copy, what would you advice me to start with? Is there any particular preferable learner's base or should I do my own researchs? I am looking for something well structured and educating.
As for my constant naive replies in this thread I think there won't be more for a long time. So, if I really started with 3DS Max and continued to develop as a mapmaker I will be seing you people around Christmas. In the meanwhile I will be definitely using the information being published at sc2mpaster.
Take care, and of course if possible point me the direction of education.
Let's say for example I start to use 3DS Max. Could I focus just on creating animations or should I acquire thorough knowledge about this particular software? What I try to say is are there different categories of people who work with 3DS Max like:
moddelers
animators
And does being an animator means you necessarily should be aware of how to create standard models, texture them etc? Before I step into 3DS Max I would like to know what realms of it I will need to explore. Perhaps the question is silly, because if I begin to work with the mentioned software over the course of years I will acquire everything that there is to know about it.. However, if you asked me to reason my question I would say - "it's just that I am afraid of having a lot to learn ahead of me, knowing that there are no limits scares me. ". So basically I want to dedicate to one particular realm, see if I like it and then move on.
May I take the opportunity and ask you how do you create custom abilities? Most importantly - how do you create custom animations related to the new abilities? Any basic/general information will be great!
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Thank you for all your answers. Well explained and detailed your comments answered all my questions. I hope I will make the right decisions by continuing to advance in the galaxy editor and its features and in line with that focus on animating.
Pressumable I owned a 3DS Max copy, what would you advice me to start with? Is there any particular preferable learner's base or should I do my own researchs? I am looking for something well structured and educating.
As for my constant naive replies in this thread I think there won't be more for a long time. So, if I really started with 3DS Max and continued to develop as a mapmaker I will be seing you people around Christmas. In the meanwhile I will be definitely using the information being published at sc2mpaster.
Take care, and of course if possible point me the direction of education.
Thank you Triceron. Yet I have another inquiry.
Let's say for example I start to use 3DS Max. Could I focus just on creating animations or should I acquire thorough knowledge about this particular software? What I try to say is are there different categories of people who work with 3DS Max like:
And does being an animator means you necessarily should be aware of how to create standard models, texture them etc? Before I step into 3DS Max I would like to know what realms of it I will need to explore. Perhaps the question is silly, because if I begin to work with the mentioned software over the course of years I will acquire everything that there is to know about it.. However, if you asked me to reason my question I would say - "it's just that I am afraid of having a lot to learn ahead of me, knowing that there are no limits scares me. ". So basically I want to dedicate to one particular realm, see if I like it and then move on.
Could you give me an example for animation software? As for the rest I will be reading the boards and see what I can find. :)
May I take the opportunity and ask you how do you create custom abilities? Most importantly - how do you create custom animations related to the new abilities? Any basic/general information will be great!