Let's say for example I start to use 3DS Max. Could I focus just on creating animations or should I acquire thorough knowledge about this particular software? What I try to say is are there different categories of people who work with 3DS Max like:
moddelers
animators
And does being an animator means you necessarily should be aware of how to create standard models, texture them etc? Before I step into 3DS Max I would like to know what realms of it I will need to explore. Perhaps the question is silly, because if I begin to work with the mentioned software over the course of years I will acquire everything that there is to know about it.. However, if you asked me to reason my question I would say - "it's just that I am afraid of having a lot to learn ahead of me, knowing that there are no limits scares me. ". So basically I want to dedicate to one particular realm, see if I like it and then move on.
No, you don't necessarily need to know how to model to animate, but you will probably have to know how to rig models. If someone else is modeling it for you I wouldn't expect them to do that for you.
I would say it would definitely be helpful for you to learn everything and not just animation. Another thing is that if you're new to this all, there's going to be quite a learning curve.
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No, you don't necessarily need to know how to model to animate, but you will probably have to know how to rig models. If someone else is modeling it for you I wouldn't expect them to do that for you.
I would say it would definitely be helpful for you to learn everything and not just animation. Another thing is that if you're new to this all, there's going to be quite a learning curve.