Could be a cache issue. Starcraft 2 likes to hang onto old mod files and stuff and cause lots of problems with them. But if it's working, then excellent.
Export the model once using "export" with "make dds" and then once using "use mopaq paths". Don't use commit.
The first export is to dump your textures, in our experience commit tends to not export them all, the second export (with use mopaq paths) is to get an m3 that doesn't look for the files using your 3ds max paths, because it will do that with "make dds".
Also, iirc using "mopaq paths" on preview results in things breaking for the exact same reason that make dds doesn't work for actual exports, ergo it's looking for textures that won't normally exist.
Could be a cache issue. Starcraft 2 likes to hang onto old mod files and stuff and cause lots of problems with them. But if it's working, then excellent.
I haven't seen that error before. What are your source files for the textures? Are they tgas or something else?
Export the model once using "export" with "make dds" and then once using "use mopaq paths". Don't use commit.
The first export is to dump your textures, in our experience commit tends to not export them all, the second export (with use mopaq paths) is to get an m3 that doesn't look for the files using your 3ds max paths, because it will do that with "make dds".
Also, iirc using "mopaq paths" on preview results in things breaking for the exact same reason that make dds doesn't work for actual exports, ergo it's looking for textures that won't normally exist.