The spawns would be the two centre bases on the top + bottom. The cliffs in front of the main bases aren't cliffwalkable. But yeah there is a rather imbalanced issue someone pointed out where turtling players are basically being rewarded with 3 bases each lol. I thought by spreading them out drop harass / air harass would balance it out a bit... but its deffo an issue I need to figure out.
Adding an expansion there might help a bit =o someone who helped testing it suggested I reduce the amount of mineral patches in the naturals (the back door/safe ones) and then add an outer expansion to encourage people to not turtle as much. I hadn't thought of adding one there though =o
Oh yeah I used to hate that! They even sometimes dropped thors on there =O
Anyway I've published the map on my account, its on the EU server and can be found by searching for "Arakan Foothills". Does it mean its limited to EU people?
Ah yeah I see they are smaller now thanks! As for your comment, there are currently no decorations on the map. I thought it best to leave them until I don't need to change the terrain that much.
Yeah it is a 2v2 map. I dont know how to get it to show spawns when I generated that image =O. As for those raised platforms, are you refirring to the one with the three ramps on? Or the side ones? I suppose the main purpose of them is to create some choke points lol. Do you reckon they should be removed / resized?
Description:
This is a rather large 2v2 map. The natural is easy to take and defend, and players should find it easy to defend their third expansion. To the left and right of each map are contested 4th and 5th bases. Xel'Naga towers cover the main attack routes.
Comments:
There are no gold bases and I only added rocks on what one could see as the 5th base for a player (the centre left and right expansions). This is my first map, and first time posting on these forums :o any and all feedback would be appreciated!
Download:
Search for "Arakan Foothills"
Version 1.5 (latest)
added new textures and decorations
Version 1.3
Thanks to some of the feedback received both here and through some other means I've re-designed some parts of the level. Some of the raised platforms are now more for looks to avoid sneaky things like drops, proxies or nydus's. The main ramp + raised platform have been altered to provide extra early protection. Full change list:
added props and doodads
improved texturing
map has been slightly reduced in size
destructible rocks added on main ramp
xel'naga towers are added to overlook the entrances to each base
various re-positioning of minerals to improve balance
@Mozared: Go
The spawns would be the two centre bases on the top + bottom. The cliffs in front of the main bases aren't cliffwalkable. But yeah there is a rather imbalanced issue someone pointed out where turtling players are basically being rewarded with 3 bases each lol. I thought by spreading them out drop harass / air harass would balance it out a bit... but its deffo an issue I need to figure out.
@Keyeszx: Go
Adding an expansion there might help a bit =o someone who helped testing it suggested I reduce the amount of mineral patches in the naturals (the back door/safe ones) and then add an outer expansion to encourage people to not turtle as much. I hadn't thought of adding one there though =o
@nevjmac: Go
Oh yeah I used to hate that! They even sometimes dropped thors on there =O
Anyway I've published the map on my account, its on the EU server and can be found by searching for "Arakan Foothills". Does it mean its limited to EU people?
@nevjmac: Go
Seeing as you were one of the people to pick up on them being a bit pointless, what are your thoughts on what I've made of them?
Thanks for the comments so far! I've updated the original post with the newest version and its changes.
@Mozared: Go
Ah yeah I see they are smaller now thanks! As for your comment, there are currently no decorations on the map. I thought it best to leave them until I don't need to change the terrain that much.
@nevjmac: Go
Yeah it is a 2v2 map. I dont know how to get it to show spawns when I generated that image =O. As for those raised platforms, are you refirring to the one with the three ramps on? Or the side ones? I suppose the main purpose of them is to create some choke points lol. Do you reckon they should be removed / resized?
Name: Arakan Foothills
Description: This is a rather large 2v2 map. The natural is easy to take and defend, and players should find it easy to defend their third expansion. To the left and right of each map are contested 4th and 5th bases. Xel'Naga towers cover the main attack routes.
Comments: There are no gold bases and I only added rocks on what one could see as the 5th base for a player (the centre left and right expansions). This is my first map, and first time posting on these forums :o any and all feedback would be appreciated!
Download: Search for "Arakan Foothills"
Version 1.5 (latest)
Version 1.3
Thanks to some of the feedback received both here and through some other means I've re-designed some parts of the level. Some of the raised platforms are now more for looks to avoid sneaky things like drops, proxies or nydus's. The main ramp + raised platform have been altered to provide extra early protection. Full change list:
Screenshots of version 1.5 (latest):