Does anybody know how to configure AI to function in a custom map? I made a map that is significantly different from standard game play and the AI simply does not know how to function logically in this environment. I need to figure out how to structure the AI to participate in the game fully in regards to usage of resources (I'm only using Terrazine) and structure build order and the "requirements" that the AI normally would expect before completing an action. Specifically. . . .Terrazine auto generates from each building constructed. The more you build the more terrazine you generate periodically. I simply want the AI to recognize this and to focus on building the structures I have provided and to strategically train and use troops. There is no harvesting or "Expansions" in this game. . . .Just building and attacking.
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Does anybody know how to configure AI to function in a custom map? I made a map that is significantly different from standard game play and the AI simply does not know how to function logically in this environment. I need to figure out how to structure the AI to participate in the game fully in regards to usage of resources (I'm only using Terrazine) and structure build order and the "requirements" that the AI normally would expect before completing an action. Specifically. . . .Terrazine auto generates from each building constructed. The more you build the more terrazine you generate periodically. I simply want the AI to recognize this and to focus on building the structures I have provided and to strategically train and use troops. There is no harvesting or "Expansions" in this game. . . .Just building and attacking.