Suppose I will throw this out there, not sure if anybody else has said it. If you select an area of terrain, you can copy and paste it. And then if you go to edit >> flip/rotate, you can flip or rotate the terrain. Use this to get perfectly mirrored maps.
Hah, I knew there was a way. Didn't know it was that easy, though, lol. Thanks for the tip ;).
I would say diplos, epic melee, etc... are altered melee maps. Maps that work with the basic gameplay, but adding different tones to it. Campaign missions enter this category, too.
So yes, this forum is useful, because this isn't about altered melee, is about respecting the original melee of the game. That is, ladder maps. And, since we don't have specific forums for game styles, altered melee maps remain with the rest of the custom maps.
Hah, I knew there was a way. Didn't know it was that easy, though, lol. Thanks for the tip ;).
Normal bases should have 8min 2gas.
Gold bases usually have 6smin 2gas.
Rich gases aren't used, as far as I know.
Some maps modify these parameters depending on the position and strategies around that resource node:
The best way to learn, imo, is watching the most popular melee maps. Opposite to custom maps, popular melee maps are usually the best made maps.
By the way, the first post should mention the Map Analyzer, a tool used for making balanced melee maps.
I would say diplos, epic melee, etc... are altered melee maps. Maps that work with the basic gameplay, but adding different tones to it. Campaign missions enter this category, too.
So yes, this forum is useful, because this isn't about altered melee, is about respecting the original melee of the game. That is, ladder maps. And, since we don't have specific forums for game styles, altered melee maps remain with the rest of the custom maps.