Thanks for the reply. Yea, I figured I was pretty well stuck with the tools available. I tried a few different no-fly zone setups. I had them positioned as smoothly as possible but I find the AI just isn't smart enough to negotiate them, I eventually just retooled the map I was working on...now air power will change the coarse of the battle. I hope blizz will eventually make no fly zones pathing the same way normal pathing works. It would make things much easier. For now, I just have to design my maps with the no fly zone in mind.
I was highly disapointed that they removed the pathing layers from Wc3. In Wc3, you had, Water, Land, Air, and Buildable pathing, with some units also being Amphibious (water + land), and Buildings requireing buildable pathing for construction.
In sc2, We have, Land, Cliff, and Buildable pathing. (Cliff for Reaper/collosus) And some crappy pathing blockers, that dont work half the time.
So yea, I am disappoint.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I was highly disapointed that they removed the pathing layers from Wc3. In Wc3, you had, Water, Land, Air, and Buildable pathing, with some units also being Amphibious (water + land), and Buildings requireing buildable pathing for construction.
In sc2, We have, Land, Cliff, and Buildable pathing. (Cliff for Reaper/collosus) And some crappy pathing blockers, that dont work half the time.
So yea, I am disappoint.