I have been working on a very complicated extension mod which uses the Campaign Dependency (HotS). Whenever I test maps using this mod there are errors that occur due to multi-player data automatically being loaded on melee maps. Does anyone know the best practices for working around these limitations.
For example, if I want to re-introduce the Warhound, it won't display on the help menu glossary and the train button won't appear at the factory. I have tried making duplicate buttons/abilities and am slowly figuring out how to bypass melee defaults, yet those seem to create more problems.
So does anyone know the best practices or workarounds in order to create a Campaign Data based extension mod?
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But it warns that Campaign and Multi data can't be used together. Does is really cause a conflict?
I have been working on a very complicated extension mod which uses the Campaign Dependency (HotS). Whenever I test maps using this mod there are errors that occur due to multi-player data automatically being loaded on melee maps. Does anyone know the best practices for working around these limitations.
For example, if I want to re-introduce the Warhound, it won't display on the help menu glossary and the train button won't appear at the factory. I have tried making duplicate buttons/abilities and am slowly figuring out how to bypass melee defaults, yet those seem to create more problems.
So does anyone know the best practices or workarounds in order to create a Campaign Data based extension mod?