I believe the only way would be to have your dialog interface built into the GameUI via SC2Layout files. It would actually be fairly simple.
Locate the menu buttons in the layout files (subtree of GameUI). Add a new frame just below menu buttons, as a sibling. With menu buttons and this new frame being siblings, you could specify the render priority of each and have your dialog menu appear on top.
The new frame should be type frame. You don't have to actually write the entire layout of your dialog interface in the layout files. Instead, use Hookup Standard Dialog Item to get this new frame you created as a trigger dialog item. Then create the rest of your dialog interface in this dialog item using Create Dialog Item In Panel.
I'm pretty sure that's the only way, so if it's beyond you, either learn it piece by piece or change your plans. :P
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@lemmy734: Go
I believe the only way would be to have your dialog interface built into the GameUI via SC2Layout files. It would actually be fairly simple.
Locate the menu buttons in the layout files (subtree of GameUI). Add a new frame just below menu buttons, as a sibling. With menu buttons and this new frame being siblings, you could specify the render priority of each and have your dialog menu appear on top.
The new frame should be type frame. You don't have to actually write the entire layout of your dialog interface in the layout files. Instead, use Hookup Standard Dialog Item to get this new frame you created as a trigger dialog item. Then create the rest of your dialog interface in this dialog item using Create Dialog Item In Panel.
I'm pretty sure that's the only way, so if it's beyond you, either learn it piece by piece or change your plans. :P