The problem is that when you have the dialogs become visible/invisible when the correct unit is selected, it has visible lag. For example: I select my hero and the XP bar shows up. I select a hostile mob and the XP bar dissappears. You can see the XP bar linger before it disappears. I used the select/deselect events to do it. Doing it using the frame layout would be instant, but I guess this is the best that can be done with the editor.
How do you tell a frame element what data it should contain? For example: If I add a label to the InfoPaneUnit layout, how do I make the label show the text I want it to show? Specifically, I'd like to have the InfoPaneUnit layout show labels displaying my unit's custom attributes that are handled using galaxy code.
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@Helral: Go
The problem is that when you have the dialogs become visible/invisible when the correct unit is selected, it has visible lag. For example: I select my hero and the XP bar shows up. I select a hostile mob and the XP bar dissappears. You can see the XP bar linger before it disappears. I used the select/deselect events to do it. Doing it using the frame layout would be instant, but I guess this is the best that can be done with the editor.
Can you display values from the data editor?
How do you tell a frame element what data it should contain? For example: If I add a label to the InfoPaneUnit layout, how do I make the label show the text I want it to show? Specifically, I'd like to have the InfoPaneUnit layout show labels displaying my unit's custom attributes that are handled using galaxy code.