The model and texture/animations all work properly, they show up in the cutscene editor just fine.
I found out this when making doodads: Duplicate a KorhalSkyscraper model (in the Data/Models Tab) and instead of using the default model, switch to Nova or a Siege Tank.
It'll result in the error of the message log spamming you and a sphere showing up.
I'm asking if anyone knows how to setup a Model (in the Data/Models Tab) to accommodate this Diablo 3 Zombie model from composure.
http://www.sc2mapster.com/assets/parity/
I've run across some problems related with the models I import.
Mostly because I have no idea how to setup a model to work, it'll either say: Cannot Load (whatever.m3)
or something else.
One example is a Zombie from Diablo, I have no idea how to setup a model (data tab) to support it. It just says it cannot load and creates the non-textured error sphere.
Anyone have a tutorial on setting up models in the data tab?
The model and texture/animations all work properly, they show up in the cutscene editor just fine.
I found out this when making doodads: Duplicate a KorhalSkyscraper model (in the Data/Models Tab) and instead of using the default model, switch to Nova or a Siege Tank. It'll result in the error of the message log spamming you and a sphere showing up.
I'm asking if anyone knows how to setup a Model (in the Data/Models Tab) to accommodate this Diablo 3 Zombie model from composure. http://www.sc2mapster.com/assets/parity/
I've run across some problems related with the models I import. Mostly because I have no idea how to setup a model to work, it'll either say: Cannot Load (whatever.m3) or something else.
One example is a Zombie from Diablo, I have no idea how to setup a model (data tab) to support it. It just says it cannot load and creates the non-textured error sphere.
Anyone have a tutorial on setting up models in the data tab?