Edit: Transient and Transient Preferred are on. The autocast filters didn't change anything. I'm going to do the behavior -> effect -> behavior chain later today if I won't figure out a simplier way...
Well, inspiration ended, so here's my problem. I need to create an ability, which is not controllable by player (it doesn't have a command card button), but it activates when units Energy reaches zero. Currently, I have a validator for Autocast, which checks if Energy% == 0, then I have the ability with autocast flag on, autocast initially on flag on. The validator is tied to autocast filter. Still, the ability doesn't trigger. I'd like to hear an elegant solution, without periodic behaviours or triggering.
Thanks,
Dwarfius.
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Didn't help... Well, it seems it'll be done with a workaround... Thanks for advices, guys.
Bump, still want to do it with a simple autocast :(
Thanks, will try it out now :)
Edit: Transient and Transient Preferred are on. The autocast filters didn't change anything. I'm going to do the behavior -> effect -> behavior chain later today if I won't figure out a simplier way...
Hello, fellow mappers, I'm in dire need of help.
Well, inspiration ended, so here's my problem. I need to create an ability, which is not controllable by player (it doesn't have a command card button), but it activates when units Energy reaches zero. Currently, I have a validator for Autocast, which checks if Energy% == 0, then I have the ability with autocast flag on, autocast initially on flag on. The validator is tied to autocast filter. Still, the ability doesn't trigger. I'd like to hear an elegant solution, without periodic behaviours or triggering.
Thanks,
Dwarfius.