First check your gate model has the right animations to lower/raise. Next you need to understand how gates work. They work by using a Morph ability to swap between two units. Under the events for the Unit actor which is usually shared between the two units you find events that apply the Work group on animations or remove it based on the morph ability finishing.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
True as the pathing of the gates is dependent on footprints from the Footprints data type you cannot have them at variable angles.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
First check your gate model has the right animations to lower/raise. Next you need to understand how gates work. They work by using a Morph ability to swap between two units. Under the events for the Unit actor which is usually shared between the two units you find events that apply the Work group on animations or remove it based on the morph ability finishing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg