You launch the missiles from your unit to the impact of your create persistent periodic. If you want two different missiles you will need a Set effect that launches both.
Read the colliding missile tutorial for where to go from there.
Basicly the movers of the missile do not home in and are launched in the -y local throw vector. A Buff on the ammo unit then searches for targets suiciding the ammo unit and doing the damage.
Plug the Mover with the throw driver in under the Launch Missile effect in the Movement - Movers - Link field or the Movement - Mover field of the ammo unit.
Make it spawn a unit with an autocastable ability that uses a Modify Unit effect on the target to increase the number of charges for the ability (similar to the mineral pallets from the campaign while boosting charges like the vulture ability).
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
1) Use an Effect - Instant type ability that uses a Create Persistent effect that launched a missile with a Throw driver and a limited Movement - Motion Phases - Outro distance.
2) Use a Create Unit effect, Spawn behaviour or Train ability to produce them.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
You launch the missiles from your unit to the impact of your create persistent periodic. If you want two different missiles you will need a Set effect that launches both.
Read the colliding missile tutorial for where to go from there.
Basicly the movers of the missile do not home in and are launched in the -y local throw vector. A Buff on the ammo unit then searches for targets suiciding the ammo unit and doing the damage.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I advise you read the blizzard guide on how to make movers. Also why on earth have you linked three Launch Missile effects in a row?
Have you set the period offset and given it a period count number?
I advise you read these.
http://us.battle.net/sc2/en/game/maps-and-mods/tutorials/missile-movers/
http://www.sc2mapster.com/wiki/galaxy/data/effects/launch-missile/
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Plug the Mover with the throw driver in under the Launch Missile effect in the Movement - Movers - Link field or the Movement - Mover field of the ammo unit.
Make it spawn a unit with an autocastable ability that uses a Modify Unit effect on the target to increase the number of charges for the ability (similar to the mineral pallets from the campaign while boosting charges like the vulture ability).
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
1) Use an Effect - Instant type ability that uses a Create Persistent effect that launched a missile with a Throw driver and a limited Movement - Motion Phases - Outro distance.
2) Use a Create Unit effect, Spawn behaviour or Train ability to produce them.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg