I'm not entirely sure here, but... In the campagin, there's a mission (THorner something) where you need to stop dominion trains from passing. Those trains are made up of several different units, but their life is linked. This would lead me to believe there's some kind of "vital link" behavior you can use. If not, every few seconds you can just set all of their energy values to be equal using triggers. The 'set unit property' action would do the trick.
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@Scbroodsc2: Go
I'm not entirely sure here, but... In the campagin, there's a mission (THorner something) where you need to stop dominion trains from passing. Those trains are made up of several different units, but their life is linked. This would lead me to believe there's some kind of "vital link" behavior you can use. If not, every few seconds you can just set all of their energy values to be equal using triggers. The 'set unit property' action would do the trick.