Uh, sorry, I have misread the description. I thought, the tower should still attack buffed targets, but just priorize non-buffed ones. If it should not even hit buffed targets, a Target Sort is not the weapon of choice.
However a validator, correctly set up, should work fine. I will have a look at the map.
The first warning should be obvious: You either have multiple actors of type action reacting to your launch missile effect, or 1 actor is created multiple times.
For the second thing, I suggest using a Target Sort object for the search effect.
@Exaken: Go
Add the validators to the launch missile effects as well, then it should work correctly.
@Exaken: Go
Uh, sorry, I have misread the description. I thought, the tower should still attack buffed targets, but just priorize non-buffed ones. If it should not even hit buffed targets, a Target Sort is not the weapon of choice.
However a validator, correctly set up, should work fine. I will have a look at the map.
@Exaken: Go
The first warning should be obvious: You either have multiple actors of type action reacting to your launch missile effect, or 1 actor is created multiple times.
For the second thing, I suggest using a Target Sort object for the search effect.
@greythepirate: Go
Great debates tower! The pre-version of this could be the famous "Next convo in 20 seconds" tower, which may just attack 3 times in a row.
Note the decend sound, when a new ball is forming ;). Took me quite a while to find a matching sound.
Also for some reason, some parts of the video lags like hell, it looks much better ingame imo.
Advanced 1+2:
Not shown in the video: The balls indeed get destroyed after hitting 10 units. Also the balls actually spin ;)