It's a Missile Mover problem and a Persistent Period Duration problem.
2 things I did.
changed the Mover of the (Launch Effect) from PiercingSpinesWeapon (Unnamed) to LongBoltMissile (Unnamed)
changed the Period Duration of the (Persistent) effect from 0.016x to 0.1
Interseting to note is that at 0.016x period, it did damage to middle units only, but at 0.7 and 0.8 duration, it doesn't even FIND units to damage. At 0.1 duration, it works pretty good.
This cleared up the problem... mostly.
Your missile was moving too fast and 0.016 is too short of a period duration. A duration of 0.1 worked wonders.
1 slight problem that arose and I'm too tired to figure it out(plus I'm not really sure about Switches... I've never used them) is that it can sometimes hit 3 units. This is because it runs a search effect at whatever point the missile is at every 0.1 seconds. So, at point A, it finds 1 enemy, hits it. At point B, it finds 2 enemies, hits both, switch would appear to destroy missile.
If you limit the search from -1(no limit on units found) to 1, sometimes it finds the first unit, skips the second, then hits the third.
I'm thinking adding a behavior on the missile itself that has 2 charges, each "damage" effect instead would be a set that would damage & remove a charge. No charges = removes behavior = suicide?
Then again, might be worthwhile to check a straight missile tutorial that pierces only so many enemies, if any exist.
Consider my Tower Completed!! It's so awesome, LOL. I just gotta add sounds and tweak the "nuke blast" size, but I have to go to work!! Argh!! Tomorrow morning, video and map will be posted.
I'm so proud lol. Turned out exactly how I hoped, just took some headbanging.
Question: Will there be a limit of 1 nuke tower per player? If not, I need someone to explain markers. I can NOT for the life of me understand how they work, and I believe they will be required if there's more than 1 Nuke Tower. Ugh.
also, about Advanced Tower 5(Nuke tower)... I believe, depending on the exact mechanics you are looking for, that it would be rather easy to have a chosen target location.
Does this tower shoot continuously on its own every 5 seconds, or only when there's a target nearby, or is it independently triggered by the owner for a little nuke micro?
Hmm, been fooling around with the Hydra Tower...
It's a Missile Mover problem and a Persistent Period Duration problem.
2 things I did.
This cleared up the problem... mostly.
Your missile was moving too fast and 0.016 is too short of a period duration. A duration of 0.1 worked wonders.
1 slight problem that arose and I'm too tired to figure it out(plus I'm not really sure about Switches... I've never used them) is that it can sometimes hit 3 units. This is because it runs a search effect at whatever point the missile is at every 0.1 seconds. So, at point A, it finds 1 enemy, hits it. At point B, it finds 2 enemies, hits both, switch would appear to destroy missile.
If you limit the search from -1(no limit on units found) to 1, sometimes it finds the first unit, skips the second, then hits the third.
I'm thinking adding a behavior on the missile itself that has 2 charges, each "damage" effect instead would be a set that would damage & remove a charge. No charges = removes behavior = suicide?
Then again, might be worthwhile to check a straight missile tutorial that pierces only so many enemies, if any exist.
Anyways, bed time for me.
@Exaken: Go
most likely it has a 1 set in the Armor reduction field or whatever its called.
@aczchef: Go
your missiles or whatnot should be firing at Target Point, not Target Unit.
basically it's adds an element of chance, and rewards smart maze building.
There, that should be it! Weeeee.
Consider my Tower Completed!! It's so awesome, LOL. I just gotta add sounds and tweak the "nuke blast" size, but I have to go to work!! Argh!! Tomorrow morning, video and map will be posted.
I'm so proud lol. Turned out exactly how I hoped, just took some headbanging.
@aczchef: Go
Create Persistent effect, 8 offsets in the Cardinal directions (N, NE, E, SE, S, SW, W, NW)
weee, I got most of it working, FINALLY. Just need to tweak a few things and I'm good to go. But it will have to wait till tomorrow at least.
@nevjmac: Go
Alright then... that should be easy!
I'll try my hand at Advanced Tower 5.
Question: Will there be a limit of 1 nuke tower per player? If not, I need someone to explain markers. I can NOT for the life of me understand how they work, and I believe they will be required if there's more than 1 Nuke Tower. Ugh.
@nevjmac: Go
cooldown timer on the soccer ball towers?
also, about Advanced Tower 5(Nuke tower)... I believe, depending on the exact mechanics you are looking for, that it would be rather easy to have a chosen target location.
Does this tower shoot continuously on its own every 5 seconds, or only when there's a target nearby, or is it independently triggered by the owner for a little nuke micro?