I'm finally done with that tower. The missile error had nothing to do with the actor. the level 1 launch missile effect still had ID ''CorruptionLaunchMissle'' in which it linked back to the corruption actor, and it shared the actor with my ability, or something. Whatever, my ability works now. Oh, for some reason the damage effect doesn't do the exact amount of damage as I put in the field Combat - Amount.
I've created 2 target sorts type: behaviour count, one for the behaviour that only slows, and the other for the behaviour that also deals damage, both with value 0. I've added those 2 to the search effect with request percentage 1 and request count 20 and still doesn't seem to work. It's like it always needs to shoot as many enemies as possible. It's driving me nuts.
I also removed the missile actors, because that drove me nuts as well.
I'm almost done with tower 9 but I've a 2 problems.
First, I get this error when Tower 7 shoots: WARNING: Can only create one CActorAction per effect [CorruptionLaunchMissile].
Second, I've a search effect for tower 9, with the effect that launches the missle, and the launch missle effect applies the behaviour that slows them. But, how do I make it so that it excludes units that already have the slow behaviour? I've set validators to the effect, but that doesn't seem to work. It does not shoot when ALL of the unit's in range have the behaviour.
I'm working on Beginner Tower 7! Also, shouldn't tower 9 be 2 units instead of 20?
Edit: Yay, I'm done! The tower is called Infestruptor, mix bewteen the Infestor and the Corruptor. The tower only shoots when there are targets that are not corrupted.
So, when are you going to post some new towers?
I'm finally done with that tower. The missile error had nothing to do with the actor. the level 1 launch missile effect still had ID ''CorruptionLaunchMissle'' in which it linked back to the corruption actor, and it shared the actor with my ability, or something. Whatever, my ability works now. Oh, for some reason the damage effect doesn't do the exact amount of damage as I put in the field Combat - Amount.
@Kueken531: Go
Thanks, that did the trick! Only thing that is left now is the actors.
I've created 2 target sorts type: behaviour count, one for the behaviour that only slows, and the other for the behaviour that also deals damage, both with value 0. I've added those 2 to the search effect with request percentage 1 and request count 20 and still doesn't seem to work. It's like it always needs to shoot as many enemies as possible. It's driving me nuts.
I also removed the missile actors, because that drove me nuts as well.
I'm almost done with tower 9 but I've a 2 problems.
First, I get this error when Tower 7 shoots: WARNING: Can only create one CActorAction per effect [CorruptionLaunchMissile].
Second, I've a search effect for tower 9, with the effect that launches the missle, and the launch missle effect applies the behaviour that slows them. But, how do I make it so that it excludes units that already have the slow behaviour? I've set validators to the effect, but that doesn't seem to work. It does not shoot when ALL of the unit's in range have the behaviour.
Also, front page current events. =P
I will be making beginner tower 8&9 as I already have tower 7.
My tower is done now. So if someone wants to make beginner tower 8 or 9, they can take my tower and add stuff, I guess.
I'm working on Beginner Tower 7! Also, shouldn't tower 9 be 2 units instead of 20?
Edit: Yay, I'm done! The tower is called Infestruptor, mix bewteen the Infestor and the Corruptor. The tower only shoots when there are targets that are not corrupted.