You can stuff a ridiculous number of effects into one upgrade, probably 255 or more. However only a specific set of fields may be changed via Upgrades at all, anything not listed in the dropdown menu simply isn't possible, at least directly.
So you can make a single upgrade that gives +HP, +Range and life regen to all Terran units in one go. Edit: Model change is the main thing that doesn't work, derp. Upgrade.Add does work, it's used in both Blizzard campaigns.
And since you talk about copying an Upgrade, no, they can't do that at all. When you select anything as the effect target of an Upgrade, it brings up a complete list of all fields you can change, this includes placement and construction models for Unit actors, but not the main model. Those must be set by an actor, and in the case of player-wide updates such as an Upgrade your best bet is placing the events on the affected Unit actor directly.
You can get the pictures yourself, the easiest template probably are the "dark" Protoss from the campaign. Pick a unit with a "dark" model (e.g. Stalker), open the Events+ field on its Actor, and check all non-grey entries. There'll be half a dozen starting with "Upgrade.DarkProtoss", including some to revert the visuals if the upgrade is removed.
Marines should also work for the Combat Shield upgrade, but stay away from Zerglings if you're inexperienced as they'll have a lot of other events to handle burrowing.
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You can stuff a ridiculous number of effects into one upgrade, probably 255 or more. However only a specific set of fields may be changed via Upgrades at all, anything not listed in the dropdown menu simply isn't possible, at least directly.
So you can make a single upgrade that gives +HP, +Range and life regen to all Terran units in one go. Edit: Model change is the main thing that doesn't work, derp. Upgrade.Add does work, it's used in both Blizzard campaigns.
And since you talk about copying an Upgrade, no, they can't do that at all. When you select anything as the effect target of an Upgrade, it brings up a complete list of all fields you can change, this includes placement and construction models for Unit actors, but not the main model. Those must be set by an actor, and in the case of player-wide updates such as an Upgrade your best bet is placing the events on the affected Unit actor directly.
You can get the pictures yourself, the easiest template probably are the "dark" Protoss from the campaign. Pick a unit with a "dark" model (e.g. Stalker), open the Events+ field on its Actor, and check all non-grey entries. There'll be half a dozen starting with "Upgrade.DarkProtoss", including some to revert the visuals if the upgrade is removed.
Marines should also work for the Combat Shield upgrade, but stay away from Zerglings if you're inexperienced as they'll have a lot of other events to handle burrowing.