I suppose you could give the attack a Switch effect, with one case being the damage with a Validator "Unit isn't below X%HP" and another case being an Apply Behavior with a Validator "Unit is below X%HP" (alternatively you can use a set, the damage effect having no Validator while the ownership one having "Unit is below X%HP").
Change the Apply Behavior to apply a Buff which changes to "Player" field to Caster or Source.
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I suppose you could give the attack a Switch effect, with one case being the damage with a Validator "Unit isn't below X%HP" and another case being an Apply Behavior with a Validator "Unit is below X%HP" (alternatively you can use a set, the damage effect having no Validator while the ownership one having "Unit is below X%HP").
Change the Apply Behavior to apply a Buff which changes to "Player" field to Caster or Source.