I actually got it to work! It had nothing to do with the events of the actor, but it was the model not working. I didn't specify which model variation I wanted picked like you said and that was causing the problems. Thank you for your help!
I checked the top of the event list and deleted the duplicates, this then turned the grey events (which were about half of them) all to red. I changed the source of these events to the Embassy.
However when I still try to place the Embassy it is a debug ball.
Thanks for your help but I still could not get it to work. I deleted my old attempt and followed your instructions exactly. Then when I tried to give sources to all the events they turned red. When I try to spawn it in game it is still the debug ball. Here is a picture of the events
I've searched online on how to port a doodad into a structure, followed the guides, and only got the debug ball, it could be that many of the guides were at least 3 years old and outdated or I may have made an error.
Here are the steps I took and it would be great to know if I missed/did a step wrong or if I'm completely off:
1. I created a new actor and copied it from the doodad I wanted to use (Korhal Buildings Medium)
2. I modified the doodad and changed it to a unit, specifically a Terran structure
3. I changed the token from bogus to the name of my new unit
4. I went into the actor events, reseted them, and then changed the unit birth to the name of my building (Embassy)
5. I went into the model connected to the actor I was using and changed the variation count to 1
But when I tried to spawn it in editor or added it to the SCV build ability my building (Embassy) was the debug ball. Thank you for your help.
@DrSuperEvil: Go
I actually got it to work! It had nothing to do with the events of the actor, but it was the model not working. I didn't specify which model variation I wanted picked like you said and that was causing the problems. Thank you for your help!
@DrSuperEvil: Go
I checked the top of the event list and deleted the duplicates, this then turned the grey events (which were about half of them) all to red. I changed the source of these events to the Embassy.
However when I still try to place the Embassy it is a debug ball.
Here is a picture of the event list now: http://imgur.com/a/bOn7Y
@DrSuperEvil: Go
Thanks for your help but I still could not get it to work. I deleted my old attempt and followed your instructions exactly. Then when I tried to give sources to all the events they turned red. When I try to spawn it in game it is still the debug ball. Here is a picture of the events
https://imgur.com/a/7Ig4X
I've searched online on how to port a doodad into a structure, followed the guides, and only got the debug ball, it could be that many of the guides were at least 3 years old and outdated or I may have made an error.
Here are the steps I took and it would be great to know if I missed/did a step wrong or if I'm completely off:
1. I created a new actor and copied it from the doodad I wanted to use (Korhal Buildings Medium)
2. I modified the doodad and changed it to a unit, specifically a Terran structure
3. I changed the token from bogus to the name of my new unit
4. I went into the actor events, reseted them, and then changed the unit birth to the name of my building (Embassy)
5. I went into the model connected to the actor I was using and changed the variation count to 1
But when I tried to spawn it in editor or added it to the SCV build ability my building (Embassy) was the debug ball. Thank you for your help.