i havent changed any of that so it SHOULD be what ever the default is.
i will upload the file if you want to take a look, because i remember some one said that others have been having problems with creating this kind of an upgrade.
maybe some one can see some thing that i dont .... yet
it was just a shot in the dark because im still not sure what the problem is with the turret upgrade on the bunker because its still saying its compleated, but does not show up.
its probably some thing really stupid that i should know now and im just not seeing it.
is there any thing that would make this upgrade different from others?
you are right about things getting frustrating or worse when you kep running into a dead end and yes it is better to learn from doing, but if you dont know how to do it then what do you do?
my actual problem is that there are too many tabs or windows and some of them have the same name or names in them etc.
so being told to open the ...... art to do some thing, but not given the full path, i can and have found other ones called the same thing, and because i see 2 or even 3 of them, what one do i use?
it gets confusing and frustrating and so i ask the questions looking for the paths etc..
as for the upgrade, i think i know what ive done, just have to test it out now.
i was just going to use the normal shrike turret, unless i have to add one for the fort bunker, then i might want to play with that idea a bit
(always thought it looked kind of funny)
over all i think its all still defaulted storymode save for where its upgraded from.
as it is, i still have to check on some things, the fort bunker works just fine, but the turet does not appear, might have missed some thing in its upgrade creation, but im TOLD when using the upgrade that it is compleated.
i want to give it all the upgrades that it can have, in short have a fortified bunker with the turret on top of it, but i have a small problem.
i can make it a fortified bunker, but the turret doesnt work, now i might have forgot to add some thing in the upgrade/dependancies etc but i am wondering.
can the fortified bunker, have the shirk *sp* turret on it or not? would i have to do some more editing to add it to the bunker?
has any one done this before?
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question.
would the neosteel frame or neosteel bunker conflict each other or will they stack?
really that was it? one little stupid sone of a ........
i knew it would have been some thing stupid like that, thanks Soul for the find.
ok question.
WHAT would prevent the upgrade from appearing or being actually used, but still reasearched.
i havent changed any of that so it SHOULD be what ever the default is.
i will upload the file if you want to take a look, because i remember some one said that others have been having problems with creating this kind of an upgrade.
maybe some one can see some thing that i dont .... yet
the turret does not .... spawn, but the upgrade is reasearchable as if it did work
it was just a shot in the dark because im still not sure what the problem is with the turret upgrade on the bunker because its still saying its compleated, but does not show up.
its probably some thing really stupid that i should know now and im just not seeing it.
is there any thing that would make this upgrade different from others?
question.
in the upgrade tab - data reference there is a list of actor, weapon, weapon.
both weapons are set to dissabled, should they be changed? havent done any thing to them.
that wouldnt prevent me from being able to use the upgrade would it?
@SoulFilcher: Go
you are right about things getting frustrating or worse when you kep running into a dead end and yes it is better to learn from doing, but if you dont know how to do it then what do you do?
my actual problem is that there are too many tabs or windows and some of them have the same name or names in them etc.
so being told to open the ...... art to do some thing, but not given the full path, i can and have found other ones called the same thing, and because i see 2 or even 3 of them, what one do i use?
it gets confusing and frustrating and so i ask the questions looking for the paths etc..
as for the upgrade, i think i know what ive done, just have to test it out now.
im not seeing one on ether thing, asuming im looking in the right place.
could you give me the path that i need to look in to find out if the fort bunker can have the turet on it
how can i find out if the fort bunker has the ability to have a turret on it or not by default?
i havent changed that i think.
i was just going to use the normal shrike turret, unless i have to add one for the fort bunker, then i might want to play with that idea a bit (always thought it looked kind of funny)
over all i think its all still defaulted storymode save for where its upgraded from.
@SoulFilcher: Go
as it is, i still have to check on some things, the fort bunker works just fine, but the turet does not appear, might have missed some thing in its upgrade creation, but im TOLD when using the upgrade that it is compleated.
im having a problem with the bunker.
i want to give it all the upgrades that it can have, in short have a fortified bunker with the turret on top of it, but i have a small problem.
i can make it a fortified bunker, but the turret doesnt work, now i might have forgot to add some thing in the upgrade/dependancies etc but i am wondering.
can the fortified bunker, have the shirk *sp* turret on it or not? would i have to do some more editing to add it to the bunker?
has any one done this before?