Well I understand that you just have to put the different effects for the different levels in the correct order in the effect field of the ability. So for ability level 1 the effect with the index 0 would be used, etc.
I still wonder if there's a way to set a validator for each level.
Example of pseudocode:
Validator1: "Hero is Level 3" -> Hero is anabled to use Level 1 of Skill Megaboom,
Validator2: "Hero is Level 5" -> Hero is enabled to use Level 2 of Skill Megaboom
..and so on..
So I would like my hero to gain abilities when he reaches a certain level. I have set the ability cost and effect for each level, but I can't quite figure out how to control the level aspect:
I have the validators ready, but I'm not exactly sure where to use them...
Any help appreciated!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
bump
Well I understand that you just have to put the different effects for the different levels in the correct order in the effect field of the ability. So for ability level 1 the effect with the index 0 would be used, etc.
I still wonder if there's a way to set a validator for each level.
Example of pseudocode:
Validator1: "Hero is Level 3" -> Hero is anabled to use Level 1 of Skill Megaboom,
Validator2: "Hero is Level 5" -> Hero is enabled to use Level 2 of Skill Megaboom ..and so on..
So I would like my hero to gain abilities when he reaches a certain level. I have set the ability cost and effect for each level, but I can't quite figure out how to control the level aspect:
I have the validators ready, but I'm not exactly sure where to use them...
Any help appreciated!