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@DrSuperEvil: Go
Hm...Where in the Behaviors do I set up to change the weapons, though?...x.x
One of them is set to Hidden and Disabled, basically I just want to swap that around with the enabled weapon.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Simply put, I am wondering how to make a validator that will check for if an upgrade is finished than let a behavior trigger to disable Weapon A and enable Weapon B.
@DrSuperEvil: Go
Hm...Where in the Behaviors do I set up to change the weapons, though?...x.x
One of them is set to Hidden and Disabled, basically I just want to swap that around with the enabled weapon.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Simply put, I am wondering how to make a validator that will check for if an upgrade is finished than let a behavior trigger to disable Weapon A and enable Weapon B.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk