Hey guys I have a relatively simple question that I can't seem to figure out.
So I've got this tower that shoots a continuous beam right? The problem is it doesn't continually track its target like a void ray does, it actually skips to the current location of the target every half a second or so. Anyone know what I have to change to get this to behave the way I want? I tried changing the Combat: Weapon Fire Tracking Time in my attack actor to 0 and values less than 1, but that didn't seem to change anything.
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@StragusMapster: Go
I literally copied the sentry action and beam actors exactly, only changing the effects in the actor events to match mine instead.
Hey guys I have a relatively simple question that I can't seem to figure out.
So I've got this tower that shoots a continuous beam right? The problem is it doesn't continually track its target like a void ray does, it actually skips to the current location of the target every half a second or so. Anyone know what I have to change to get this to behave the way I want? I tried changing the Combat: Weapon Fire Tracking Time in my attack actor to 0 and values less than 1, but that didn't seem to change anything.