I've restarted my computer a couple of times, and it's still doing it. The only way I can get it to use the new data is to either a) use a trigger to restart the map (Using the F10 menu to restart doesn't work, only a "next map" trigger) or b) set the map I'm working on as the "Test Document" in Preferences and then test the mod, not the map.
Okay, I've been trying some things, and I don't think it's that.
I closed and reopened the map several times (I even restarted the computer once) and nothing worked.
I even created a WHOLE NEW map, using the mod as the only dependency, and it still was using the "old" data (even though in the map's data editor the "new" data was displayed)
I made a trigger that sets the next map to itself and ends the game in victory, and IT WORKS. So for some reason the game itself is stuck on the old version of the mod.
I'm building an RPG that takes place across several maps, and the large amount of customized data is stored in a mod. I took a break from working on it for a few months, and after returning to it I found that I can't change any data any more.
When I make a change to something in the mod (change the hero's HP, for example), save, and then open up one of the maps, the data editor reflects the change, but when I click on "test document" it's using the old data.
Is this some kind of bug? Or does it have to do with the latest patch or something?
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The mod's not on b-net, it's just on my computer.
How do I clear out the temp files? I've never done it before.
I've restarted my computer a couple of times, and it's still doing it. The only way I can get it to use the new data is to either a) use a trigger to restart the map (Using the F10 menu to restart doesn't work, only a "next map" trigger) or b) set the map I'm working on as the "Test Document" in Preferences and then test the mod, not the map.
Anyone else have any other ideas?
Okay, I've been trying some things, and I don't think it's that.
I closed and reopened the map several times (I even restarted the computer once) and nothing worked.
I even created a WHOLE NEW map, using the mod as the only dependency, and it still was using the "old" data (even though in the map's data editor the "new" data was displayed)
I made a trigger that sets the next map to itself and ends the game in victory, and IT WORKS. So for some reason the game itself is stuck on the old version of the mod.
How do I do that? I don't think I've ever had to do it before. It always seemed to update automatically.
I'm building an RPG that takes place across several maps, and the large amount of customized data is stored in a mod. I took a break from working on it for a few months, and after returning to it I found that I can't change any data any more.
When I make a change to something in the mod (change the hero's HP, for example), save, and then open up one of the maps, the data editor reflects the change, but when I click on "test document" it's using the old data.
Is this some kind of bug? Or does it have to do with the latest patch or something?